Filters
on 25 Jul 2023
Inspire 2 Inspire Inc.
88230106 · 14 Dec 2018
25 Jul 2029
041
Class 041
Education and Entertainment Services
educational services, namely, conducting classes and seminars in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; physical fitness training services and consultancy; providing information in the field of exercise and fitness; providing a website featuring information regarding exercise and fitness; providing fitness instruction and training services; providing voice, speech and live vocal performance training, namely, strength and conditioning training of the vocal mechanism and glottis for vocal performance improvement and vocal injury prevention; educational services, namely, providing training services in voice, speech, public speaking, interpersonal communication, public speaking performance and training assessments thereof; educational services, namely, conducting workshops in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith
educational services, namely, conducting classes and seminars in the f...
on 03 Dec 2024
Inspire 2 Inspire Inc.
97197774 · 30 Dec 2021
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational services, namely, providing web-based, classroom, and in-person training in the fields of exercise, physical fitness and general health and physical and mental well-being for certification of and continuing education for exercise, fitness, and general health and well being instructors, and distribution of training materials in connection therewith; Educational services, namely, conducting classes, seminars and conferences in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Physical fitness training services and consultancy; Providing information in the field of exercise and fitness; Providing a web site featuring information regarding exercise and fitness; providing physical fitness instruction and training services; providing voice, speech and live vocal performance training, namely, strength and conditioning training of the vocal mechanism and glottis for vocal performance improvement and vocal injury prevention; Educational services, namely, providing training services in voice, speech, public speaking, interpersonal communication, public speaking performance and training assessments thereof; educational services, namely, conducting workshops in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith
041
Class 041
Education and Entertainment Services
The mark consists of a design of a stylized, round smiley face with puffed cheeks.
...
Class 042
Computer & Software Services & Scientific Services
Downloadable mobile educational applications featuring fitness instruction and training; Downloadable educational mobile applications featuring voice and speech instruction and training and live performance training, namely, strength and conditioning training of the vocal mechanism and glottis for vocal performance improvement and vocal injury prevention; Downloadable mobile applications for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; Downloadable mobile applications featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle
Educational services, namely, providing web-based, classroom, and in-p...
on 07 Jul 2024
Inspire 2 Inspire Inc.
90237935 · 06 Oct 2020
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Downloadable mobile educational applications featuring fitness instruction and training; recorded and downloadable educational computer software for voice and speech therapy services, and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons, verbal communications over digital devices and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices in the field of neuromechanics, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable mobile applications for setting, managing and tracking general health and well- being, rehabilitation, prehabilitation, priming human systems for optimization, fitness, and weight loss goals and information; downloadable mobile applications featuring information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; downloadable and recorded computer software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer programs for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer game software; downloadable and recorded computer game programs; computer game discs, tapes, and cartridges; computer games downloadable from a global computer network; downloadable and recorded computer games for use on mobile and cellular phones; downloadable and recorded interactive multimedia computer game programs; downloadable computer application software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer video game software; computer video games downloaded via the internet; downloadable computer application software for mobile phones to download video games via the Internet; downloadable computer application software for handheld computers to download video games; downloadable computer application software for mobiles phones to download video games; downloadable applications for tablet computers to download video games; downloadable computer game software; downloadable electronic games software for use with mobile telephones, handheld computers and tablet computers; downloadable video game software; downloadable and recorded virtual reality game software; downloadable and recorded virtual reality software for simulating fitness instruction and training; wearable computers in the nature of smartwatches; wearable motion tracking detectors and sensors; wearable sensor-based devices, namely, electroglottagraphs, microphones, spectrum analyzer devices for audio, and electromyography sensors for measuring neuromuscular activity; downloadable computer software for managing cryptocurrency transactions using blockchain technology
025
Class 025
Clothing Products
K PERFORM
...
Class 041
Education and Entertainment Services
Smart clothing, namely, smart shirts and vests, smart shorts, smart leggings, smart insoles, smart socks, smart gloves, smart fingerless gloves and smart caps being headwear, all incorporating digital body sensors
Class 042
Computer & Software Services & Scientific Services
Computer software licensing; licensing services, namely, licensing of intellectual property associated with training programs featuring physical fitness instruction, rehabilitation, prehabilitation and real-time instruction through neuromechanics
Class 044
Medical, Beauty & Agricultural Services
Advisory services relating to health care; health advisory services related to the integration of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; health care services in the nature of athletic training; voice and speech therapy services; providing a website featuring information in the field of general health, mental, and physical well-being; providing information in the field of general health, mental and physical well-being, and optimization of cognitive and neuromechanics for health purposes
Class 045
Personal & Legal & Social Services
Software as a service (SAAS) services featuring software for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; platform as a service (PAAS) services featuring computer software platforms for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; providing temporary use of non-downloadable educational computer software featuring physical fitness instruction, rehabilitation, prehabilitation and real-time instruction that addresses health and body optimization through neuromechanics; software as a service (SAAS) services featuring software in the field of providing physical fitness instructions, training, rehabilitation, prehabilitation, weight loss goals and information that addresses health and body optimization through neuromechanics; providing temporary use of non-downloadable educational computer software for voice and speech therapy services and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, and dance lessons, for human-machine teaming for communications with digital, smart, and sensor-based devices, and for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software for voice and speech therapy services and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons, and for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart or sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software in the field of mind and body calming and meditational practices; providing temporary use of non-downloadable computer software for setting, managing and tracking general health and well-being, rehabilitation, prehabilitation, fitness and weight loss goals and fitness and weight loss information; platform as a service (PAAS) services used to gather and trace information shared and approved by individuals and entities for data related to the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart or sensor-based devices; providing temporary use of non-downloadable computer software featuring information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; software as a service (SAAS) services featuring software used to provide information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, lifestyle, and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; cloud computing featuring software for use for database management and content management in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; computer services, namely, cloud hosting provider services and cybersecurity, namely, internet, computer, and data security consulting services; design and development of virtual reality software; developing, hosting, and managing the social network software and virtual worlds software of others; computer software services, namely, providing online non-downloadable software to troubleshoot data information in the usage and performance of software, computer applications, computer and video games, websites, virtual worlds and computer based audio visual content; computer monitoring services for gathering, processing, analysing, managing and reporting data information concerning online, internet and web site activity; computer services for data mining and data analysis; platform as a service (PAAS) featuring computer software platform to create, develop, deploy and manage information about physical fitness, general health and mental and physical well-being via on-line computer games; software as a service (SAAS) services featuring software in the field of setting, managing and tracking general health and well-being, rehabilitation, prehabilitation, fitness and weight loss goals, fitness and weight loss information and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; blockchain technology services, namely, providing computer software installation and maintenance for smart contracts and tamper evident blockchains; distributed ledger technology, namely, providing user authentication services using blockchain-based software technology for cryptocurrency transactions for smart contracts and tamper evident blockchain distributed ledgers
Software as a service (SAAS) services featuring software for use in da...
on 01 Nov 2024
Inspire 2 Inspire Inc.
97934907 · 12 May 2023
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Education services, namely, providing training classes in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons using human-machine teaming training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; providing physical fitness services, namely, instruction, training, and consultation; entertainment services, namely, providing online electronic games and online computer games for education by means of the Internet, mobile telephone, smartphones, computer tablets and other remote communications devices; entertainment services, namely, providing temporary use of non-downloadable computer games and non-downloadable video games via the Internet and wireless computer networks; providing a website featuring information in the field of exercise and physical fitness for using human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; education services, namely, providing seminars in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; analyzing education test scores and data for others in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; providing educational testing in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; educational services, namely, providing web-based and classroom training in the fields of exercise, physical fitness and general health and physical and mental well-being for accreditation and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, workshops, seminars and conferences in the fields of exercise, physical fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedure; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services in the nature of hosting social entertainment events; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual performed outdoors; entertainment services in the nature of recording, production and post production services in the field of music and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention
041
Class 041
Education and Entertainment Services
Downloadable mobile educational applications featuring fitness instruction and training; recorded and downloadable educational computer software for providing voice and speech therapy services, and training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons, verbal communications over digital devices and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices in the field of neuromechanics, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable mobile applications for setting, managing and tracking general health and well-being, rehabilitation, and prehabilitation information for priming human systems for optimization, fitness, and weight loss goals; downloadable mobile applications for retrieving and displaying information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; downloadable and recorded computer software for measuring and monitoring human-machine teaming with training and simulation for assessment in the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer programs for measuring and monitoring human-machine teaming with training and simulation for assessment in the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer game software; downloadable and recorded computer game programs; computer game discs, tapes, and cartridges; computer game software downloadable from a global computer network; downloadable and recorded computer game software for use on mobile and cellular phones; downloadable and recorded interactive multimedia computer game programs; downloadable computer application software for measuring and monitoring human-machine teaming with training and simulation for assessment in the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats implementing the control of smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer video game software; computer video game programmes downloadable via the internet; downloadable computer application software for mobile phones, namely, software for use in downloading video games via the Internet; downloadable computer application software for handheld computers, namely, software for use in downloading video games; downloadable computer application software for mobile phone, namely, software for use in downloading video games; downloadable computer applications for tablet computers, namely, software for use in downloading video games; downloadable computer game software; downloadable electronic games software for use on mobile telephones, handheld computers and tablet computers; downloadable video game software; downloadable and recorded virtual reality game software; downloadable and recorded virtual reality software for simulating fitness instruction and training; wearable computers in the nature of smartwatches; wearable motion tracking detectors and sensors in the nature of activity trackers; wearable sensor-based electronic devices, namely, electroglottagraphs, microphones, spectrum analyzer devices for audio, and electromyography sensors for measuring neuromuscular activity not for medical use; downloadable computer software for managing cryptocurrency transactions using blockchain technology
...
Class 044
Medical, Beauty & Agricultural Services
BRAIN BODY VOICE
Education services, namely, providing training classes in the field of...
on 18 Dec 2023
Inspire 2 Inspire Inc.
88309381 · 20 Feb 2019
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational services, namely, providing web-based, classroom and other training in the fields of exercise, fitness and general health and well-being for certification of and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, seminars and conferences in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; physical fitness training services and consultancy; providing fitness instruction and training services in the field of psychophysics; providing voice, speech and performance training services; educational services, namely, providing training services in voice, speech, public speaking, communication, performance and critiquing thereof; educational services, namely, conducting workshops in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; presentation of live show performances; entertainment services, namely, a continuing program about physical fitness training accessible by television and online media streaming networks; training services, namely, strength training, conditioning, training targeting the proprioceptive system, neuromuscular strength training, and breath training; training services for the purposes of optimizing human performance, injury prevention, improving posture, improving speed, improving power, improving neurocognitive performance, improving reaction time, and improving response time; physical fitness advisory services; physical fitness consultancy services; providing online non-downloadable computer software, namely, games and video games via the Internet; providing online non-downloadable computer software, namely, games and video games via wireless computer networks; providing a web site featuring on-line computer games
025
Class 025
Clothing Products
Downloadable computer video game software featuring augmented reality for fitness, wellness, and general health instruction; downloadable computer software for video games featuring real-world elements; computer video game software recorded on computer media featuring augmented reality for fitness, wellness, and general health instruction; computer software recorded on computer media for video games featuring real-world elements; downloadable mobile video game applications featuring augmented reality for fitness, wellness, and general health instruction; downloadable mobile applications for video games featuring real-world elements; mobile video game applications recorded on computer media featuring augmented reality for fitness, wellness, and general health instruction; mobile applications recorded on computer media for video games featuring real-world elements; downloadable mobile educational applications featuring fitness instruction and training; downloadable educational mobile applications featuring voice and speech instruction and training and live performance training; downloadable mobile applications for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; downloadable mobile applications featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; computer game software, downloadable from a global computer network; computer game software, recorded on computer media; downloadable computer game software for use on mobile and cellular phones; computer game software recorded on computer media for use on mobile and cellular phones; computer video game software downloadable from a global computer network; computer video game software recorded on computer media; computer video game programs downloadable via the internet; downloadable application for mobile phones to download video games via the internet; downloadable applications for handheld computers to download video games; downloadable applications for mobiles phones to download video games; downloadable applications for tablet computers to download video games; downloadable computer game programs; downloadable electronic game software for use with mobile telephones, handheld computers and tablet computers; downloadable video game programs; downloadable virtual reality game software; virtual reality game software recorded on computer media; downloadable virtual reality software for simulating fitness instruction and training; virtual reality software for simulating fitness instruction and training recorded on computer media; wearable devices, namely, computers in the nature of smartwatches; downloadable computer software for managing cryptocurrency transactions using blockchain technology
...
Class 041
Education and Entertainment Services
Smart clothing being clothing which incorporates digital components, namely, smart shirts and vests, smart shorts, smart leggings, smart insoles, smart socks, smart gloves, smart fingerless gloves and smart caps being headwear, all incorporated with body sensors
Class 042
Computer & Software Services & Scientific Services
Providing information in the field of general health and wellness; providing a website featuring information regarding general health and wellness
Class 044
Medical, Beauty & Agricultural Services
Providing temporary use of non-downloadable educational computer software featuring fitness instruction and training; providing temporary use of non-downloadable educational computer software featuring voice and speech instruction and training and live performance training; providing temporary use of non-downloadable computer software for setting, managing and tracking general health and well-being, fitness including weight loss goals and information; providing temporary use of non-downloadable computer software featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; software as a service (SAAS) services featuring software for strength training, conditioning in the field of human performance optimization and injury prevention; software as a service (SAAS) featuring software for providing fitness instructions including weight loss goals and information; software as a service (SAAS) featuring software for providing voice and speech instruction and training and live performance training; software as a service (SAAS) featuring software for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; software as a service (SAAS) featuring instructional software for providing information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; software as a service (SAAS) featuring software for teaching techniques to improve human performance through improving health and wellness of the mind and body; software as a service (SAAS) featuring software for teaching techniques for human performance using physical therapy, occupational therapy, speech pathology, strength training, and conditioning; software as a service (SAAS) featuring software for teaching techniques relating to calming and meditational practices; cloud computing featuring software for data management, data management of performance data provided by sensors; Providing online non-downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts; providing online non-downloadable computer software for managing cryptocurrency transactions using distributed ledger technology; design and development of virtual reality software; platform as a service (PaaS) featuring computer software platforms for database management
Providing temporary use of non-downloadable educational computer softw...
on 08 Jun 2020
INSPIRE 2 INSPIRE INC.
87152127 · 26 Aug 2016
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Downloadable mobile educational applications featuring fitness instruction and training; downloadable educational mobile applications featuring voice and speech instruction and training and live performance training; downloadable mobile applications for setting, managing and tracking health, fitness or weight loss goals and information; downloadable mobile applications featuring information on exercise, nutrition, health, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle
041
Class 041
Education and Entertainment Services
K PERFORM
...
Class 042
Computer & Software Services & Scientific Services
Providing temporary use of non-downloadable educational computer software featuring fitness instruction and training; providing temporary use of non-downloadable educational computer software featuring voice and speech instruction and training and live performance training; providing temporary use of non-downloadable computer software for setting, managing and tracking health, fitness or weight loss goals and information; providing temporary use of non-downloadable computer software featuring information on exercise, nutrition, health, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle
Providing temporary use of non-downloadable educational computer softw...
AI Trademark Registrability
Image Search
Drag and drop or upload to search any image
End of search results
Page 1 of 1