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KPERFORM
Live/Pending
SECOND EXTENSION - GRANTED

granted

on 07 Jul 2024

Last Applicant/ Owned by

3200 West End Ave, Suite 500

Nashville

TN

37203

Serial Number

90237935 filed on 06th Oct 2020

Registration Number

N/A

Correspondent Address

Ani Martirosian

Ani Martirosian TORANI LAW P.C.

Floor 17

Glendale, CA 91203

United States

Filing Basis

1. intent to use

2. intent to use current

Disclaimer

NO DATA

KPERFORM

Software as a service (SAAS) services featuring software for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; plat Read More

Classification Information


Class [045]
Personal & Legal & Social Services


Computer software licensing; licensing services, namely, licensing of intellectual property associated with training programs featuring physical fitness instruction, rehabilitation, prehabilitation and real-time instruction through neuromechanics


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [044]
Medical, Beauty & Agricultural Services


Advisory services relating to health care; health advisory services related to the integration of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; health care services in the nature of athletic training; voice and speech therapy services; providing a website featuring information in the field of general health, mental, and physical well-being; providing information in the field of general health, mental and physical well-being, and optimization of cognitive and neuromechanics for health purposes


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [042]
Computer & Software Services & Scientific Services


Software as a service (SAAS) services featuring software for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; platform as a service (PAAS) services featuring computer software platforms for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; providing temporary use of non-downloadable educational computer software featuring physical fitness instruction, rehabilitation, prehabilitation and real-time instruction that addresses health and body optimization through neuromechanics; software as a service (SAAS) services featuring software in the field of providing physical fitness instructions, training, rehabilitation, prehabilitation, weight loss goals and information that addresses health and body optimization through neuromechanics; providing temporary use of non-downloadable educational computer software for voice and speech therapy services and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, and dance lessons, for human-machine teaming for communications with digital, smart, and sensor-based devices, and for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software for voice and speech therapy services and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons, and for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart or sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software in the field of mind and body calming and meditational practices; providing temporary use of non-downloadable computer software for setting, managing and tracking general health and well-being, rehabilitation, prehabilitation, fitness and weight loss goals and fitness and weight loss information; platform as a service (PAAS) services used to gather and trace information shared and approved by individuals and entities for data related to the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart or sensor-based devices; providing temporary use of non-downloadable computer software featuring information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; software as a service (SAAS) services featuring software used to provide information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, lifestyle, and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; cloud computing featuring software for use for database management and content management in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; computer services, namely, cloud hosting provider services and cybersecurity, namely, internet, computer, and data security consulting services; design and development of virtual reality software; developing, hosting, and managing the social network software and virtual worlds software of others; computer software services, namely, providing online non-downloadable software to troubleshoot data information in the usage and performance of software, computer applications, computer and video games, websites, virtual worlds and computer based audio visual content; computer monitoring services for gathering, processing, analysing, managing and reporting data information concerning online, internet and web site activity; computer services for data mining and data analysis; platform as a service (PAAS) featuring computer software platform to create, develop, deploy and manage information about physical fitness, general health and mental and physical well-being via on-line computer games; software as a service (SAAS) services featuring software in the field of setting, managing and tracking general health and well-being, rehabilitation, prehabilitation, fitness and weight loss goals, fitness and weight loss information and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; blockchain technology services, namely, providing computer software installation and maintenance for smart contracts and tamper evident blockchains; distributed ledger technology, namely, providing user authentication services using blockchain-based software technology for cryptocurrency transactions for smart contracts and tamper evident blockchain distributed ledgers


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [041]
Education and Entertainment Services


entertainment services, namely, providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons using human-machine teaming training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; providing physical fitness instruction, training services, and consultancy services; education services in the nature of providing online electronic games and computer games provided by means of the Internet, mobile telephone, smartphones, computer tablets and other remote communications devices; providing non-downloadable computer games and video games via the Internet and wireless computer networks; providing a website featuring information in the field of exercise and physical fitness and using human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; education services, namely, analyzing education test scores and data for others, providing seminars, and providing educational testing all in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; educational services, namely, providing web-based classroom and training in the fields of exercise, physical fitness and general health and physical and mental well-being for accreditation and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, workshops, seminars and conferences in the fields of exercise, physical fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; providing information in the field of exercise and physical fitness using human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services in the nature of hosting social entertainment events; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual performed outdoors; entertainment services in the nature of recording, production and post production services in the field of music and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [025]
Clothing Products


Smart clothing, namely, smart shirts and vests, smart shorts, smart leggings, smart insoles, smart socks, smart gloves, smart fingerless gloves and smart caps being headwear, all incorporating digital body sensors


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [009]
Computer & Software Products & Electrical & Scientific Products


Downloadable mobile educational applications featuring fitness instruction and training; recorded and downloadable educational computer software for voice and speech therapy services, and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons, verbal communications over digital devices and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices in the field of neuromechanics, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable mobile applications for setting, managing and tracking general health and well- being, rehabilitation, prehabilitation, priming human systems for optimization, fitness, and weight loss goals and information; downloadable mobile applications featuring information on exercise, nutrition, general health and well-being, rehabilitation, prehabilitation, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle; downloadable and recorded computer software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer programs for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer game software; downloadable and recorded computer game programs; computer game discs, tapes, and cartridges; computer games downloadable from a global computer network; downloadable and recorded computer games for use on mobile and cellular phones; downloadable and recorded interactive multimedia computer game programs; downloadable computer application software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; downloadable and recorded computer video game software; computer video games downloaded via the internet; downloadable computer application software for mobile phones to download video games via the Internet; downloadable computer application software for handheld computers to download video games; downloadable computer application software for mobiles phones to download video games; downloadable applications for tablet computers to download video games; downloadable computer game software; downloadable electronic games software for use with mobile telephones, handheld computers and tablet computers; downloadable video game software; downloadable and recorded virtual reality game software; downloadable and recorded virtual reality software for simulating fitness instruction and training; wearable computers in the nature of smartwatches; wearable motion tracking detectors and sensors; wearable sensor-based devices, namely, electroglottagraphs, microphones, spectrum analyzer devices for audio, and electromyography sensors for measuring neuromuscular activity; downloadable computer software for managing cryptocurrency transactions using blockchain technology


First Use Date in General

N/A

First Use Date in Commerce

N/A

Mark Details


Serial Number

No 90237935

Mark Type

No Service Mark

Attorney Docket Number

No KMBBV303

44D Filed

No

44D Current

No

44E filed

No

44E Current

No

66A Filed

No

66A Current

No

Current Basis

No

No Basis

No

Legal History


Show more

Status DateAction Taken
08th Jul 2024SOU EXTENSION 2 FILED
08th Jul 2024SOU EXTENSION 2 GRANTED
07th Jul 2024SOU TEAS EXTENSION RECEIVED
26th Jun 2024APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
26th Jun 2024TEAS CHANGE OF OWNER ADDRESS RECEIVED
26th Jun 2024TEAS CHANGE OF CORRESPONDENCE RECEIVED
26th Jun 2024ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED
26th Jun 2024TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED
13th Jun 2024NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED
31st May 2024SOU EXTENSION 1 GRANTED