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Registered

on 26 Apr 2019

Last Applicant/ Owned by

The VOID, LLC

405 N. 880 W. Ste C

Lindon, , 84042

Serial Number

UK00918056006 filed on 26th Apr 2019

Registration Number

UK00918056006 registered on
15th Nov 2019

Correspondent Address

Fountain House, 4 South Parade

Leeds,

LS1 5QX

VOID

scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teac Read More

Classification Information


Class [9]
Computer & Software Products & Electrical & Scientific Products


Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; compact discs, DVDs and other digital recording media; mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment, computers; computer software; fire-extinguishing apparatus; 3D spectacles; Acoustic conduits; acoustic couplers; Amplifiers; Audio- and video-receivers; Audio interfaces; Audio mixers; Batteries, electric; Batteries for lighting; Battery chargers; Camcorders; Cameras [photography]; Cases for smartphones; Cell phone straps; Cinematographic cameras; Cinematographic film, exposed; Compact discs [audio-video]; Compact disc players; Computer memory devices; Computer software, recorded; Computer programs [downloadable software]; Computer game software; Computer software applications, downloadable; Computer hardware; Computer software platforms, recorded or downloadable; Computers; Computer peripheral devices; Covers for smartphones; Decorative magnets; Downloadable music files; Downloadable image files; Downloadable graphics for mobile phones; DVD players; Apparatus for editing cinematographic film; Electronic publications, downloadable; Encoded magnetic cards; Encoded identification bracelets, magnetic; Equalizers [audio apparatus]; Films, exposed; Headphones; Holograms; Infrared detectors; Intercommunication apparatus; Interactive touch screen terminals; Laptop computers; Light-emitting diodes [LED]; Loudspeakers; Memory cards for video game machines; Microphones; Mobile telephones; Monitors [computer hardware]; Optical discs; Optical lamps; Optical lenses; Optical fibers; Optical data media; Portable media players; Prisms [optics]; Projection screens; Projection apparatus; Remote control apparatus; Scanners [data processing equipment]; Smartglasses; Smartphones; Smartwatches; Screens [photography]; Sound recording carriers; Sound recording discs; Sound transmitting apparatus; Sound recording apparatus; Sound reproduction apparatus; Stage lighting regulators; Tablet computers; Television apparatus; Transmitters of electronic signals; Transmitters [telecommunication]; Transmitting sets [telecommunication]; Video recorders; Video game cartridges; Video screens; Video telephones; Videotapes; Virtual reality headsets; Walkie-talkies; Wearable activity trackers; Wearable computers; Wearable video display monitors; Virtual reality software; Augmented reality software; Computer software for use in computer graphics applications; Computer software for use in the field of computer-generated imagery (CGI), computer-generated graphics, computer-generated animation and interactive computer graphics; Computer hardware for use in the field of computer-generated imagery (CGI), computer-generated graphics, computer-generated animation and interactive computer graphics; Computer software and hardware for the provision of immersive, augmented, hyper-reality, or virtual reality experience; Software for the creation of immersive, virtual, hyper, or augmented reality experiences; Hardware for the creation of immersive, virtual, hyper, or augmented reality experiences; Computer software and hardware for object tracking, motion control, and content visualization; Computer software and hardware for transforming physical world content, physical world objects, and physical world environments into immersive, virtual, hyper, or augmented reality experiences; Computer software and hardware for users to experience immersive, virtual, hyper, or augmented reality visualization, manipulation, and immersion; Computer software for operating immersive, virtual, hyper, or augmented reality headsets; Computer software for navigating an immersive, virtual, hyper, or augmented reality environment; Computer hardware for use in connection with theatrical, cinematic, or entertainment experiences; Computer software for use in connection with theatrical, cinematic, or entertainment experiences; Computer software for creating and accessing immersive, virtual, hyper, or augmented reality experiences; Computer hardware and peripherals for engaging in immersive, virtual, hyper, or augmented reality experiences; Motion picture films; Game software; Immersive, virtual, hyper, or augmented reality game software; Interactive game software; Video game software; Computer software for use in enabling computers, consoles, handheld consoles, tablet computers, mobile devices, and mobile telephones to provide immersive, virtual, hyper, or augmented reality experiences; Sensors; Electric sensors; Sensors for monitoring physical movements; Sensors for monitoring temperature; Sensors for monitoring environmental factors; Sensors for monitoring sound; Computer hardware and software for operating sensor devices; Computer hardware and software for detecting objects, user gestures, and commands; Motion tracking sensors for immersive, virtual, hyper, or augmented reality technology; Software for object tracking, motion control, and content visualization; Software for tracking motion in, visualizing, manipulating, viewing, and displaying immersive, augmented, hyper, or virtual reality experiences; Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition; Wearable peripherals for use in immersive, virtual, hyper, or augmented reality environments; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Computer software for the creation, animation, visualization and pre-visualization of 3D multimedia content; Computer software for use in creating, generating, editing and manipulating of images, 3D displays, graphic displays, audio and video based animation and still images and graphics; Computer software for staging action, animations in 3D and 3D displays; Computer software for the production and post-production of 3D multimedia contents, for the creation of 3D virtual and augmented reality contents and 3D special effects; Computer devices and systems, namely, haptic interfaces, haptic interface devices, and haptic displays, for providing haptic feedback, namely, tactile feedback and force-feedback; Electronic publications in the field of immersive, virtual, hyper, or augmented reality; Electronic publications for the provision of immersive, virtual, hyper, or augmented reality experiences; Electronic publications in the field of interactive technology; Electronic publications for the provision of interactive technology experiences; Interactive electronic publications; Wireless transmission devices and parts and accessories therefor; Wireless receiving devices and parts and accessories therefor; Magnetically encoded gift cards; Holders for magnetically encoded gift cards; Rechargeable batteries; Solar batteries; Mobile telephone batteries; Electrical storage batteries; Lithium ion batteries; Battery packs; Headsets for use in immersive, virtual, hyper, or augmented reality experiences; Helmets for use in immersive, virtual, hyper, or augmented reality experiences; Display screens for use in immersive, virtual, hyper, or augmented reality experiences; Sound systems comprised primarily of speakers for use in immersive, virtual, hyper, or augmented reality experiences; Wearable peripherals for use in immersive, virtual, hyper, or augmented reality experiences; Remote control units for use in immersive, virtual, hyper, or augmented reality experiences.

Class [14]
Jewelry Products


Precious metals and their alloys; jewelry, precious and semi-precious stones; horological and chronometric instruments; Amulets [jewelry]; Badges of precious metal; Bracelets; Brooches; Chains [jewelry]; Charms for key rings; Chronographs [watches]; Clocks; Cuff links; Earrings; Figurines [statuettes of precious metal]; Hat jewelry; Jewelry boxes; Key chains [split rings with trinket or decorative fob]; Lockets [jewelry]; Necklaces [jewelry]; Pins [jewelry]; Rings [jewelry]; Watch bands; Wristwatches; Goods in precious metals or coated therewith, namely, clocks, jewelry, jewelry boxes, jewelry cases, key rings, non-monetary coins, watches, watch bands; Anklets; Jewelry, precious stones; Horological and chronometric instruments; Alarm clocks; Charms; Jewelry cases of precious metal; Jewelry chains; Key rings of precious metal; Lapel pins; Neck chains; Necktie fasteners; Non-monetary coins; Ornamental pins; Pendants; Stop watches; Tie clips; Tie fasteners; Tie tacks; Wall clocks; Watch cases; Watch chains; Watch straps; Watches; Wedding bands; Jewelry boxes not of metal; Key fobs not of metal; Goods made of leather and imitations of leather, namely, key chains.

Class [16]
Paper Goods and Printed Material


Paper and cardboard; printed matter; bookbinding material; photographs; stationery and office requisites, except furniture; adhesives for stationery or household purposes; drawing materials and materials for artists; paintbrushes; instructional and teaching materials; plastic sheets, films and bags for wrapping and packaging; printers' type, printing blocks; Advertisement boards of paper or cardboard; Albums / scrapbooks; Announcement cards [stationery]; Bags [envelopes, pouches] of paper or plastics, for packaging; Banners of paper; Booklets; Books; Calendars; Cards / charts; Charcoal pencils; Clips for name badge holders [office requisites]; Coasters of paper; Drawing pads; Drawing sets; Drawing pens; Envelopes [stationery]; Erasing products; Figurines [statuettes] of papier mâché; Folders for papers; Fountain pens; Graphic prints; Graphic reproductions; Graphic representations; Greeting cards; Magazines [periodicals]; Marking pens [stationery]; Money clips; Name badge holders [office requisites]; Note books; Pads [stationery]; Page holders; Paperweights; Passport holders; Pen clips; Pen cases; Pencil holders; Pencils; Pen holders; Pens; Photograph stands; Photographs [printed]; Pictures; Placards made of paper or cardboard; Postcards; Posters; Printed matter; Printed publications; Prints [engraving]; Retractable reels for name badge holders [office requisites]; School supplies [stationery]; Signboards of paper or cardboard; Stationery; Stickers [stationery]; Table napkins of paper; Tickets; Trading cards, other than for games; Writing materials; Writing paper; Writing cases [stationery]; Writing instruments; Publications in the field of immersive, virtual, hyper, or augmented reality; Publications for the provision of immersive, virtual, hyper, or augmented reality experiences; Publications in the field of interactive technology; Publications for the provision of interactive technology experiences; Paper gift cards; Non-magnetically encoded gift cards; Holders for non-magnetically encoded gift cards.

Class [21]
Houseware and Glass Products


Household or kitchen utensils and containers; cookware and tableware, except forks, knives and spoons; combs and sponges; brushes, except paintbrushes; brush-making materials; articles for cleaning purposes; unworked or semi-worked glass, except building glass; glassware, porcelain and earthenware; Beer mugs; Brushes; Bottle openers, electric and non-electric; Bowls [basins]; Boxes of glass; Buckets / pails; Butter dishes; Cake molds; Candlesticks; Candy boxes; Ceramics for household purposes; China ornaments; Coasters, not of paper or textile; Cocktail shakers; Cocktail stirrers; Combs; Containers for household or kitchen use; Cookie cutters; Cookie jars; Cooking utensils, non-electric; Corkscrews, electric and non-electric; Crystal [glassware]; Cups; Cups of paper or plastic; Cutting boards for the kitchen; Dishes; Drinking vessels; Drinking glasses; Figurines of porcelain, ceramic, earthenware, terra-cotta or glass; Flower pots; Heat-insulated containers; Ice cube molds; Ice buckets; Ice cream scoops; Jugs / pitchers; Kitchen containers; Kitchen utensils; Liqueur sets; Lunch boxes; Mugs; Napkin rings; Oven mitts; Painted glassware; Place mats, not of paper or textile; Potholders; Pottery; Soap dispensers; Dishes for soap; Tableware, other than knives, forks and spoons; Thermally insulated containers for food; Trays for household purposes; Utensils for household purposes; Vases; Unworked or semi-worked glass (except glass used in building); Glassware; Porcelain and earthenware (not included in other classes); Beverageware; Beverage glassware; Cake pans; Cake servers; Canteens; Ceramic figurines; Decorative crystal prisms; Decorative plates; Hair brushes; Hair combs; Insulating sleeve holders for beverage containers; Paper cups; Paper plates; Pie pans; Pie servers; Plastic cups; Plastic water bottles; Plates; Tea sets; Toothbrushes; Trays; Trivets; Waste baskets; Drinking straws.

Class [28]
Toys and Sporting Goods Products


Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees; Amusement machines, automatic and coin-operated; Arcade video game machines; Archery implements; Baby gyms; Backgammon games; Balls for games; Baseball gloves; Bells for Christmas trees; Billiard balls; Billiard markers; Billiard cues; Billiard cue tips; Billiard tables; Bingo cards; Board games; Bows for archery; Boxing gloves; Building blocks [toys]; Building games; Candle holders for Christmas trees; Caps for pistols [toys]; Chess games; Chessboards; Confetti; Controllers for game consoles; Controllers for toys; Counters [discs] for games; Cups for dice; Darts; Dice; Dolls; Dolls clothes; Dominoes; Checkerboards; Checkers [games]; Drones [toys]; Flying discs [toys]; Games; Gaming machines for gambling; Gloves for games; Jigsaw puzzles; Joysticks for video games; Kites; Marbles for games; Masks [playthings]; Novelty toys for parties; Ornaments for Christmas trees, except illumination articles and confectionery; Paper party hats; Parlor games; Play balloons; Playing balls; Playing cards; Puppets / marionettes; Rackets / bats for games; Rattles; Remote-controlled toy vehicles; Ring games; Scale model vehicles; Scooters [toys]; Skateboards; Snow globes; Soap bubbles [toys]; Stuffed toys; Portable games with liquid crystal displays; Apparatus for games; Plush toys; Portable games and toys incorporating telecommunication functions; Toy figures; Teddy bears; Toy pistols; Toy mobiles; Toy vehicles; Toy models; Toy robots; Toy putty; Toys; Video game machines; Consoles for use in immersive, virtual, hyper, or augmented reality experiences; Action figures and accessories therefor; Action skill games; Balloons; Card games; Children's multiple activity toys; Baseball bats; Basketballs; Baseballs; Beach balls; Bean bag dolls; Bubble making wands and solution sets; Children's play cosmetics; Christmas tree decorations; Crib mobiles; Doll clothing; Doll accessories; Doll playsets; Equipment sold as a unit for playing card games; Game equipment sold as a unit for playing a board game, a card game, a manipulative game, a parlor game, a parlor-type computer game, or an action type target game; Golf balls; Golf gloves; Golf ball markers; Hand held unit for playing electronic games; Hockey pucks; Jump ropes; Magic tricks; Manipulative games; Music box toys; Musical toys; Party favors in the nature of small toys; Party games; Punching balls; Rubber balls; Soccer balls; Spinning tops; Target games; Tennis balls; Toy action figures; Toy bucket and shovel sets; Toy cars; Toy model hobbycraft kits; Toy banks; Toy trucks; Toy watches; Water squirting toys; Wind-up toys; Yo-yos; Paper party favors.

Class [35]
Advertising, Business & Retail Services


Advertising; business management; business administration; office functions; Administration of customer loyalty programs; Advertising / publicity; Rental of advertising space; Business management assistance; Business management and organization consultancy; Business efficiency expert services; Advisory services for business management; Professional business consultancy; Providing business information via a website; Commercial administration of the licensing of the goods and services of others; Demonstration of goods; Design of advertising materials; Marketing research; Marketing; Online retail services for downloadable and pre-recorded music and movies; Organization of exhibitions for commercial or advertising purposes; Provision of an on-line marketplace for buyers and sellers of goods and services; Online retail services for downloadable digital music; Organizing exhibitions and events in the field of software and hardware development for commercial or advertising purposes; Online retail store services being immersive, virtual, hyper, or augmented reality goods and services; Retail store services being immersive, virtual, hyper, or augmented reality goods and services; Marketing and promotion services; Promoting the goods and services of others via computer and communication networks; Facilitating the exchange and sale of services and products of third parties via computer and communication networks; Providing online marketplaces for sellers of goods and/or services; Providing online facilities for connecting sellers with buyers; Business networking; Organizing, promoting and conducting exhibitions, tradeshows and events for business purposes; Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the immersive, virtual, hyper, or augmented reality industry; Business consultation services in the field of immersive, virtual, hyper, or augmented reality experiences.

Class [38]
Communications Services


Telecommunications; Rental of access time to global computer networks; Providing access to databases; Communication by computer terminals; Computer aided transmission of messages and images; Providing online forums; Providing internet chatrooms; Streaming of data; Providing telecommunication channels for teleshopping services; Providing telecommunications connections to a global computer network; Transmission of digital files; Providing user access to global computer networks; Video-on-demand transmission; Wireless broadcasting; Providing access to computer, electronic and online databases; Telecommunications services, namely, electronic transmission of virtual reality content and data; Providing online forums for communication on topics of general interest; Providing electronic bulletin boards for transmission of messages among users in the field of general interest; Voice over IP services; Telephony communication services; Provision of an immersive augmented and virtual reality experience; Streaming and electronic delivery of digital media content via a global computer network; Streaming and electronic delivery of immersive, virtual, hyper, or augmented reality experiences, games, videos, and digital media content via a global computer network; Telecommunications services, namely, electronic transmission of data, messages and information; Providing on-line forums for transmission of messages among computer users concerning user-defined content and in the field of general interest; Providing on-line chat rooms for social networking; Providing virtual chat rooms established via text messaging; Provision of electronic access to audio and video media; Provision of access to audio and video media stored electronically; Providing electronic access to digital media; Providing electronic access to digital media streaming devices; Providing electronic access to digital entertainment systems for purchasing, managing, watching, and storing digital content; Providing on-line communications links for the linking of digital content across different platforms, systems, and channels; Internet broadcasting; Cable television and satellite television broadcasting; Communications by computer terminals; Providing on-line electronic bulletin boards, forums and discussion groups for transmission of messages among computer users that are either a part of a social network of friends or the general public.

Class [41]
Education and Entertainment Services


Education; providing of training; entertainment; sporting and cultural activities; Organization of exhibitions for cultural or educational purposes; Amusement park services; Providing amusement arcade services; Cinema presentations / movie theatre presentations; Education information; Entertainment services; Film production, other than advertising films; Providing films, not downloadable, via video-on-demand services; Game services provided on-line from a computer network; Games equipment rental; Movie studio services; Providing on-line videos, not downloadable; Organization of competitions [education or entertainment]; Rental of audio equipment; Booking of seats for shows; Rental of cinematographic apparatus; Rental of motion pictures; Production of music; Online publication of electronic books and journals; Providing on-line electronic publications, not downloadable; Providing on-line music, not downloadable; Publication of texts, other than publicity texts; Recording studio services; Providing recreation facilities; Rental of sound recordings; Teaching / educational services / instruction services; Toy rental; Training services provided via simulators; Rental of video cameras; Videotape editing; Videotaping; Organizing, arranging, and conducting events in the nature of immersive, virtual, hyper, or augmented reality experiences; Amusement center attractions; Organizing exhibitions for cultural, educational, or entertainment purposes; Organizing exhibitions in the field of immersive, virtual, hyper, or augmented reality for cultural or educational purposes; Arranging and conducting of competitions for encouraging use and development of interactive entertainment and immersive, virtual, hyper, or augmented reality software and hardware; Providing online immersive, virtual, hyper, or augmented reality experiences; Entertainment services in the nature of immersive, virtual, hyper, or augmented reality experiences; Education and entertainment services provided via a global computer network; Electronic games services provided via a global computer network; Providing on-line publications; On-line publication of electronic books and journals; Information provided by a global computer network in the field of entertainment relating to music, movies and television series; Information provided by a global computer network in the field of entertainment relating to immersive, virtual, hyper, or augmented reality; Entertainment information; Recreation information; Motion picture theaters; Distribution of motion picture films; Electronic publications in the field of immersive, virtual, hyper, or augmented reality; Electronic publications for the provision of immersive, virtual, hyper, or augmented reality experiences; Electronic publications in the field of interactive technology; Electronic publications for the provision of interactive technology experiences; Interactive electronic publications.

Class [42]
Computer & Software Services & Scientific Services


Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software; Cloud computing; Computer rental; Computer programming; Computer software design; Rental of computer software; Computer system design; Computer software consultancy; Computer technology consultancy; Consultancy in the design and development of computer hardware; Creating and maintaining websites for others; Electronic data storage; Graphic arts design; Hosting computer sites [web sites]; Installation of computer software; Maintenance of computer software; Platform as a service [PaaS]; Quality control; Software as a services [SaaS]; Technological consultancy; Telecommunications technology consultancy; Updating of computer software; Rental of web services; Web site design consultancy; Software development services for immersive, virtual, hyper, or augmented reality experiences; Computer graphics design services, namely, creating immersive, virtual, hyper or augmented reality experiences; Design and development of immersive, augmented, hyper, or virtual reality software; Providing non-downloadable software featuring immersive, virtual, hyper, or augmented reality software; Providing non-downloadable software featuring immersive, virtual, hyper, or and augmented reality software for transforming physical world content, physical world objects and physical world environments into virtual reality experiences; Design and development of computer hardware and software; Design and development of computer game hardware and software; Online non-downloadable cloud computing software for immersive, virtual, hyper, or augmented reality applications and environments; Computer services, namely, hosting electronic facilities for others for organizing and conducting meetings, events and interactive discussions via communication networks; Application service provider (ASP) services, namely, hosting computer software applications of others; Application service provider (ASP) featuring software to enable or facilitate the uploading, downloading, streaming, posting, displaying, blogging, linking, modifying, sharing or otherwise providing electronic media or information over communication networks; Providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of virtual reality content and data; Computer services in the nature of providing customized online pages featuring user-defined or specified information, personal profiles, and virtual reality content and data; Providing online sites that gives users the ability to upload, modify and share virtual reality content and data; Computer services, namely, creating virtual communities for registered users to organize groups and events, participate in discussions, get feedback from their peers, and engage in social, business and community networking.

Mark Details


Serial Number

UK00918056006

Mark Type

Figurative

Kind of mark

Individual