| THINKOCRATS Pejman Azarmin
90042280 08 Jul 2020 | on 31 Aug 2021
| Conducting educational seminars, conferences, workshops, lectures, web... Class 028 Class 028 Toys and Sporting Goods Products Conducting educational seminars, conferences, workshops, lectures, webcasts, practical training, vocational guidance, vocational retraining, demonstrative modeling in the nature of educational demonstrations, sport competitions, presentations, and production of educational radio and television programs in the fields of technology, thought leadership, emotional intelligence, entrepreneurialism, company culture, diversity and inclusion, close relationships, core success principles, human resources, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues; all with the goal of improving human performance and development; creating and maintaining blogs for others in the fields of technology, thought leadership, leadership, emotional intelligence, entrepreneurialism, company culture, diversity and inclusion, close relationships, core success principles, human resources, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues; all with the goal of improving human performance and development; providing online non-downloadable articles in the fields of technology, thought leadership, leadership, emotional intelligence, entrepreneurialism, company culture, diversity and inclusion, close relationships, core success principles, human resources, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues; all with the goal of improving human performance and development; publication of scientific papers, books, brochures, workbooks and manuals in the fields of technology, thought leadership, leadership, emotional intelligence, entrepreneurialism, company culture, diversity and inclusion, close relationships, core success principles, human resources, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues; all with the goal of improving human performance and development; educational and professional training services, namely, conducting educational instruction by means of seminars, workshops, practical training, vocational guidance, vocational retraining, demonstrative modeling in the nature of educational demonstrations, presentations, and conference presentations concerning interrelations between persons, places, things, and issues in the fields of technology, thought leadership, leadership, emotional intelligence, entrepreneurialism, company culture, diversity and inclusion, close relationships, core success principles, human resources, and humanity for achieving optimization, success and balance in business, personal life, health, and overall well-being, not for advertising purposes; providing a website that features information about resources for educational instruction on strategies for achieving optimization, success and balance in business, personal life, health, and overall well-being; educational services, namely, a continuing program about achieving optimization, success and balance in business, personal life, and overall well-being, accessible by means of non-downloadable blogs, webcasts, and podcasts via computer networks Class 041 Class 041 Education and Entertainment Services Educational games, including games for children, couples and families, namely, parlor games, card games, board games; memory games; puzzle games; strategy games in the nature of card games and board games; games of speed in the nature of card games and board games; action games, namely, card games and board games; building games; role-playing card games and board game | |