| CLOUD WORLDS ModCore Inc.
98578114 31 May 2024 | on 13 Dec 2024 | Providing online non-downloadable electronic game, computer game, and ... Class 042 Class 042 Computer & Software Services & Scientific Services Providing online non-downloadable electronic game, computer game, and video game software via a peer-to-peer computer network, virtual private servers, and a global computer network; providing temporary use of non-downloadable electronic game, computer game, and video game software on a peer-to-peer computer network, virtual private servers, and a global computer network; rental of servers; providing servers for playing electronic games, computer games, and video games and engaging in social networking; rental of servers to third parties to play electronic games, computer games, video games and engage in social networking; infrastructure as a service (IAAS) services, namely, providing virtual private servers for use by others; infrastructure as a service (IAAS) services, namely, providing virtual private servers for use by others for playing electronic games, computer games, and video games and engaging in social networking; platform as a service (PaaS) service featuring computer software platforms for playing electronic games, computer games, and video games and engaging in social networking on a peer-to-peer computer network, virtual private servers, and a global computer network; providing software, websites, electronic games, computer games, video games, and other applications belonging to third parties on a peer-to-peer computer network, virtual private servers, and a global computer network; providing a software platform and technological infrastructure to enable registered users to play electronic games, computer games, and video games together or against each other and engage in social networking via a peer-to-peer computer network, virtual private servers, and a global computer network; online computer services, namely, creating an online community for registered users to play electronic games, computer games, and video games together or against each other and engage in social networking via a peer-to-peer computer network, virtual private servers, and a global computer network; computer services, namely, creating virtual communities for registered users to play electronic games, computer games, and video games together or against each other, organize groups and events, participate in discussions, and engage in social networking | |