Filters
on 09 Jun 2020
KINETYX SCIENCES INC.
88559950 · 01 Aug 2019
09 Jun 2026
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Smartwatches; DC/AC power converters; USB cables; Wireless chargers; Footwear inserts with sensors for scientific use to be worn by a human for reception and transmission of human biometric data and also including an accelerometer, a gyroscope, a temperature sensor and a pressure sensor sold as a unit; Downloadable software and firmware for receiving the sensor data for determining position, velocity, and acceleration, and remote monitoring of the sensors for biomechanical assessment and quantification purposes, namely, performance assessment, performance optimization, gait assessment, balance assessment, injury prevention, and athletic monitoring
025
Class 025
Clothing Products
Insoles, Insoles with sensors to be worn by a human for reception and transmission of human biometric data and also including and accelerometer, a gyroscope, a temperature sensor and a pressure sensor sold as a unit
Insoles, Insoles with sensors to be worn by a human for reception and ...
on 15 Oct 2024
KINETYX SCIENCES INC.
97268102 · 15 Feb 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
...
Class 018
Leather Products (not including clothing)
Sports bags; Fanny packs
Class 021
Houseware and Glass Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 025
Clothing Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data of related to human body performance
Class 028
Toys and Sporting Goods Products
M TWO P; M TO P
Class 035
Advertising, Business & Retail Services
Insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance
Class 041
Education and Entertainment Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
Class 042
Computer & Software Services & Scientific Services
Drinking bottles for sports
Educational and entertainment services, namely, providing on-line exhi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97326552 · 23 Mar 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes; Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens
016
Class 016
Paper Goods and Printed Material
The mark consists of the letter "K" in special font.
...
Class 018
Leather Products (not including clothing)
Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards
Class 021
Houseware and Glass Products
Sports bags; fanny packs
Class 025
Clothing Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 028
Toys and Sporting Goods Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Class 035
Advertising, Business & Retail Services
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Class 041
Education and Entertainment Services
Color is not claimed as a feature of the mark.
Class 042
Computer & Software Services & Scientific Services
Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance
Entertainment services, namely, providing on-line, non-downloadable vi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97326476 · 23 Mar 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes; Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens
016
Class 016
Paper Goods and Printed Material
The mark consists of the word "kinteyx" in special font.
...
Class 018
Leather Products (not including clothing)
Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards
Class 021
Houseware and Glass Products
Sports bags; fanny packs
Class 025
Clothing Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 028
Toys and Sporting Goods Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Class 035
Advertising, Business & Retail Services
KINETICS
Class 041
Education and Entertainment Services
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Class 042
Computer & Software Services & Scientific Services
Color is not claimed as a feature of the mark.
Entertainment services, namely, providing on-line, non-downloadable vi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97374472 · 21 Apr 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
...
Class 025
Clothing Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates; Video game interactive remote control units, video game interactive control floor pads or mats, game controllers for computer games, controllers for game consoles, player-operated electronic controllers for electronic video game machines, foot-gesture based controller for gaming
Class 028
Toys and Sporting Goods Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data of related to human body performance
Class 035
Advertising, Business & Retail Services
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts; Shoe inserts for primarily non-orthopedic purposes; insoles with vibration; insoles with haptic feedback
Class 041
Education and Entertainment Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
Class 042
Computer & Software Services & Scientific Services
"PLAY"
Educational and entertainment services, namely, providing on-line exhi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97414570 · 17 May 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
...
Class 018
Leather Products (not including clothing)
Sports bags; fanny pack
Class 021
Houseware and Glass Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates; Video game interactive remote control units, video game interactive control floor pads or mats, game controllers for computer games, controllers for game consoles, player-operated electronic controllers for electronic video game machines, foot-gesture based controller for gaming, namely, controllers for games consoles
Class 025
Clothing Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art representations prints of representations of sensor data of related to human body performance
Class 028
Toys and Sporting Goods Products
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts; shoe inserts for primarily non-orthopedic purposes; insoles with vibration; insoles with haptic feedback
Class 035
Advertising, Business & Retail Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
Class 041
Education and Entertainment Services
Drinking bottles for sports
Class 042
Computer & Software Services & Scientific Services
Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
Educational and entertainment services, namely, providing on-line exhi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97271824 · 17 Feb 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
...
Class 018
Leather Products (not including clothing)
Sports bags; Fanny packs
Class 021
Houseware and Glass Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 025
Clothing Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Class 028
Toys and Sporting Goods Products
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Class 035
Advertising, Business & Retail Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
Class 041
Education and Entertainment Services
Drinking bottles for sports
Class 042
Computer & Software Services & Scientific Services
Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
Educational and entertainment services, namely, providing on-line exhi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97171818 · 14 Dec 2021
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by human and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards
...
Class 018
Leather Products (not including clothing)
Sports bags; Fanny packs
Class 021
Houseware and Glass Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 025
Clothing Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Class 028
Toys and Sporting Goods Products
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Class 035
Advertising, Business & Retail Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance
Class 041
Education and Entertainment Services
Drinking bottles for sports
Class 042
Computer & Software Services & Scientific Services
Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
Educational and entertainment services, namely, providing on-line exhi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97290000 · 01 Mar 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
...
Class 018
Leather Products (not including clothing)
Sports bags; fanny packs
Class 021
Houseware and Glass Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 025
Clothing Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Class 028
Toys and Sporting Goods Products
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Class 035
Advertising, Business & Retail Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
Class 041
Education and Entertainment Services
Drinking bottles for sports
Class 042
Computer & Software Services & Scientific Services
Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
Educational and entertainment services, namely, providing on-line exhi...
on 04 Oct 2024
KINETYX SCIENCES INC.
97345188 · 04 Apr 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
016
Class 016
Paper Goods and Printed Material
Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
...
Class 018
Leather Products (not including clothing)
Sports bags; fanny packs
Class 021
Houseware and Glass Products
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Class 025
Clothing Products
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Class 028
Toys and Sporting Goods Products
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Class 035
Advertising, Business & Retail Services
Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
Class 041
Education and Entertainment Services
Drinking bottles for sports
Class 042
Computer & Software Services & Scientific Services
Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
Educational and entertainment services, namely, providing on-line exhi...
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