| HONE Hone Virtual Education Ltd.
88361802 28 Mar 2019 | on 06 Jan 2020 | Education, namely, services in the nature of providing information, te... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Education, namely, services in the nature of providing information, teaching, training, instruction, a virtual reality experience and performance, bio-metric and response feedback, to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives, or deaths, have occurred; providing information, teaching, training, instruction, and virtual-reality experiences and observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as an educational game Class 041 Class 041 Education and Entertainment Services Education, namely, services in the nature of providing information, teaching, training, instruction, a virtual reality experience and performance, bio-metric and response feedback, to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives, or deaths, have occurred; providing information, teaching, training, instruction, and virtual-reality experiences and observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as an educational game Class 044 Medical, Beauty & Agricultural Services software and software applications for use on mobile phones, mobile computers and for use on other computers, and hardware systems for use on virtual-reality devices, and on or within technical apparel containing sensors and equipment, and devices for wearing on the body along with related sensors, software and hardware, for generating virtual-reality experiences, all for providing persons with experiences, information, teaching, training, instruction, and virtual-reality experiences and for observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; virtual-reality software and software applications for qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; software and software-as-a-service providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; software, computer hardware and computer virtual-reality devices for generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as a game | |