| STREAM NERDS HomeTeam Live Technologies Inc.
98764943 23 Sep 2024 | on 23 Sep 2024 | Online store services featuring hardware for providing AI-driven broad... Class 035 Class 035 Advertising, Business & Retail Services Online store services featuring hardware for providing AI-driven broadcast and streaming services for transforming basic camera feeds into high-quality sports broadcasts using cloud-based software, sports streaming production, transmission of sports streaming material via the internet, radio, broadcast medium and communication through different media, communication via computer terminals and by means of digital or satellite transmission, communication via analog and digital computer terminals, data communication by means of telecommunications, data communication by electronic means, communication of information by electronic means, communication of information by television, continuous broadcasting of audio and video contents by internet, broadcasting of audiovisual and multimedia contents by internet, broadcasting of audio, video and multimedia contents by internet and other communication networks, broadcasting of information by means of television, broadcasting of video and audio programming via the internet, broadcasting of programs via a global computer network, broadcasting of television programs contracted by subscription, broadcasting of television programs via the internet; Broadcasting and transmission of television programs, temporary use of non-downloadable AI-driven broadcast computer software for transforming audio-visual camera feeds into high-quality sports broadcasts using cloud-based software, temporary use of non-downloadable computer software incorporating cloud technology for automatically incorporating play-by-play commentary, graphic overlay, instant replays, player tracking, facial recognition, face blurring, movement tracking, and voice overlay into the camera footage, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content via the internet and global communications networks, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content to mobile digital electronic devices, temporary use of non-downloadable computer software for searching, organizing, and recommending sports multimedia content, temporary use of non-downloadable computer software development tools for creating software and mobile applications for sports broadcasting, temporary use of non-downloadable computer software for creating and providing user access to searchable databases of information and data, temporary use of non-downloadable computer software for wireless content delivery, temporary use of non-downloadable computer software for purchasing, accessing, and viewing sports events, videos, and multimedia content, temporary use of non-downloadable computer mobile applications for accessing and streaming sports audiovisual and multimedia content via the internet and global communications networks; Online store services featuring services for providing AI-driven broadcast and streaming services for transforming basic camera feeds into high-quality sports broadcasts using cloud-based software, sports streaming production, transmission of sports streaming material via the internet, radio, broadcast medium and communication through different media, communication via computer terminals and by means of digital or satellite transmission, communication via analog and digital computer terminals, data communication by means of telecommunications, data communication by electronic means, communication of information by electronic means, communication of information by television, continuous broadcasting of audio and video contents by internet, broadcasting of audiovisual and multimedia contents by internet, broadcasting of audio, video and multimedia contents by internet and other communication networks, broadcasting of information by means of television, broadcasting of video and audio programming via the internet, broadcasting of programs via a global computer network, broadcasting of television programs contracted by subscription, broadcasting of television programs via the internet, broadcasting and transmission of television programs, temporary use of non-downloadable AI-driven broadcast computer software for transforming audio-visual camera feeds into high-quality sports broadcasts using cloud-based software, temporary use of non-downloadable computer software incorporating cloud technology for automatically incorporating play-by-play commentary, graphic overlay, instant replays, player tracking, facial recognition, face blurring, movement tracking, and voice overlay into the camera footage, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content via the internet and global communications networks, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content to mobile digital electronic devices, temporary use of non-downloadable computer software for searching, organizing, and recommending sports multimedia content, temporary use of non-downloadable computer software development tools for creating software and mobile applications for sports broadcasting, temporary use of non-downloadable computer software for creating and providing user access to searchable databases of information and data, temporary use of non-downloadable computer software for wireless content delivery, temporary use of non-downloadable computer software for purchasing, accessing, and viewing sports events, videos, and multimedia content, temporary use of non-downloadable computer mobile applications for accessing and streaming sports audiovisual and multimedia content via the internet and global communications networks | | | HTN HomeTeam Live Technologies Inc.
98755494 17 Sep 2024 | on 17 Sep 2024 | AI-driven broadcast and streaming services for transforming basic came... Class 038 Class 038 Communications Services AI-driven broadcast and streaming services for transforming basic camera feeds into high-quality sports broadcasts using cloud-based software; Sports streaming production; Transmission of sports streaming material via the internet, radio, broadcast medium and communication through different media; Communication via computer terminals and by means of digital or satellite transmission; Communication via analog and digital computer terminals; Data communication by means of telecommunications; Data communication by electronic means; Communication of information by electronic means; Communication of information by television; Continuous broadcasting of audio and video contents by internet; Broadcasting of audiovisual and multimedia contents by internet; Broadcasting of audio, video and multimedia contents by internet and other communication networks; Broadcasting of information by means of television; Broadcasting of video and audio programming via the internet; Broadcasting of programs via a global computer network; Broadcasting of television programs contracted by subscription; Broadcasting of television programs via the internet; Broadcasting and transmission of television programs Class 042 Class 042 Computer & Software Services & Scientific Services Providing temporary use of non-downloadable AI-driven broadcast computer software for transforming audio-visual camera feeds into high-quality sports broadcasts using cloud-based software; Providing temporary use of non-downloadable computer software incorporating cloud technology for automatically incorporating play-by-play commentary, graphic overlay, instant replays, player tracking, facial recognition, face blurring, movement tracking, and voice overlay into the camera footage; Providing temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content via the internet and global communications networks; Providing temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content to mobile digital electronic devices; Providing temporary use of non-downloadable computer software for searching, organizing, and recommending sports multimedia content; Providing temporary use of non-downloadable computer software development tools for creating software and mobile applications for sports broadcasting; Providing temporary use of non-downloadable computer software for creating and providing user access to searchable databases of information and data; Providing temporary use of non-downloadable computer software for wireless content delivery; Providing temporary use of non-downloadable computer software for purchasing, accessing, and viewing sports events, videos, and multimedia content; Providing temporary use of non-downloadable computer mobile applications for accessing and streaming sports audiovisual and multimedia content via the internet and global communications networks | |