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GODS & GOBLINS
Live/Pending
PUBLICATION/ISSUE REVIEW COMPLETE

on 18 Dec 2024

Last Applicant/ Owned by

Serial Number

79366920 filed on 27th Jan 2023

Registration Number

N/A

Correspondent Address

Sarah W. Matthews

Filing Basis

1. filing basis filed as 66 a

Disclaimer

NO DATA

GODS & GOBLINS

Hosting multimedia educational content in the nature of non-downloadable videos for others; hosting multimedia entertainment and educational content for others in the nature of non-downloadable videos for others; rental of computer software for developing online educational materials; providing temporary use of non-downloadable software for developing online educational materials; computer program Read More

Classification Information


Class [042]
Computer & Software Services & Scientific Services


Hosting multimedia educational content in the nature of non-downloadable videos for others; hosting multimedia entertainment and educational content for others in the nature of non-downloadable videos for others; rental of computer software for developing online educational materials; providing temporary use of non-downloadable software for developing online educational materials; computer programming; designing software; developing software; developing software using block chain technology; software engineering services; developing software for protecting data; software engineering services for data processing programs; customer specific software development; platform as a service (PaaS) services featuring computer platforms for online gaming; computer programming in the field of cryptocurrency exchange; creation, development and maintenance of software for conducting financial transactions; website design consultancy; creating and maintaining web sites for others; hosting computer sites of others; hosting, managing, developing, analysing, updating and maintaining applications, computer operating systems, software, and web sites; developing hardware for receiving, accessing, spending, sending, trading, storing and managing cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; developing hardware in the field of cryptography; developing hardware for data conversion; developing hardware for software using blockchain technology; software as a service (SAAS) and platform as a service (PAAS), namely providing online non-downloadable artificial intelligence and machine learning software for generating digital tokens, non-fungible tokens, digital collectibles and digital assets; software as a service (SAAS) and platform as a service (PAAS), namely providing online non-downloadable software for integrating blockchain technology in applications; software as a service (SAAS) and platform as a service (PAAS), namely providing online non-downloadable software for receiving, accessing, spending, sending, trading, storing, generating and managing cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; software as a service (SAAS) and platform as a service (PAAS), namely providing online non-downloadable software for receiving, accessing, spending, sending, trading, storing and managing digital collectibles, namely, art, animation cels, images, photographs, trading cards, music and videos; software as a service (SAAS), namely providing online non-downloadable software for downloading and playing computer games, video games and mobile phone games; providing online non-downloadable software which allows users to receive, access, spend, send, trade, store and manage cryptocurrency, digital currency, digital tokens and digital assets, via a website; computer services, namely creating an on-line community for members to participate in discussions, form virtual communities and engage in social networking featuring user-generated content, cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, sports and entertainment; providing electronic storage of cryptocurrency, digital currency, digital tokens and digital assets for others via a website; information, advisory and consultancy services relating to all the aforesaid


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [041]
Education and Entertainment Services


Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; entertainment services, namely, providing on-line reviews of movies, books, music and computer games; entertainment services, namely providing a website featuring games and puzzles; providing information relating to sporting and cultural activities; entertainment services, namely, providing online computer and video games; providing online virtual reality game services featuring crypto tokens for use in virtual worlds; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; entertainment services, namely conducting alternate reality games via the internet; entertainment services, namely providing massively multiplayer online games (MMOG); music production services; music publishing services; online gaming services in the nature of computer game tournaments; entertainment services, namely creation, development, distribution, production and post-production of multimedia entertainment content; entertainment services, namely providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos in the field of music and video games for use in digital environments for entertainment purposes; providing non-downloadable online augmented reality games; providing online non-downloadable multimedia digital content namely audio, image and video files featuring art, animation cels, images, photographs and trading cards in the field of music and video games authenticated by non-fungible tokens (NFTs); providing non-downloadable online virtual reality games; provision of internet based games; organising and arranging of games and competitions via the internet; automotive club services being entertainment services; virtual reality video production; computer education training; arranging and conducting educational seminars and conferences in the fields of software development; research in the field of education; providing information about online education; providing facilities for educational purposes; educational and training services relating to games, namely providing courses in the field of gaming; organising events for cultural purposes; ticket reservation and booking services for cultural events; providing user reviews for entertainment or cultural purposes; presentation of literature in the nature of storytelling to the public for cultural purposes; organisation of art exhibitions for cultural or educational purposes; providing online art exhibitions for cultural or educational purposes; information, advisory and consultancy including via online services relating to all the aforesaid


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [036]
Insurance & Financial Services


Financial services relating to cryptocurrencies, namely cryptocurrency trading services; financial investment brokerage services; electronic transfer of virtual currencies; electronic funds transfer services; currency transfer services; currency trading and currency exchange services; electronic cash transactions; electronic money transfer services; electronic credit card transaction processing; electronic funds transfer services; investment advisory services; securities brokerage services; financial advisory and consultancy services; financial analysis and research services; providing financial information for investors; financial information in the nature of rates of exchange; foreign currency exchange; foreign exchange transaction; facilitation of financial transactions using unconventional currency systems and bartering; facilitation of cryptocurrency transactions; issuing pre-paid vouchers exchangeable for goods or services; providing block chain based investment brokerage services via a marketplace; providing financial investment services, namely asset and investment acquisition, consultation, advisory and development and financial information regarding tokens and digital assets through a marketplace; financial services, namely tracking, tracing, and monitoring digital currency or cryptocurrency assets; processing the electronic transfer of digital currency; charitable fundraising and charitable financial services; collecting, processing, distributing and applying monies for charitable purposes; venture capital fund management; trusteeship representatives; arranging charitable fundraising for entertainment, sporting and cultural activities; information, advisory and consultancy including via online services in relation to all of the aforesaid services


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [035]
Advertising, Business & Retail Services


Advertising, promotion and marketing services; advertising services to promote public awareness on educational issues; arranging subscriptions to books, reviews, newspapers or comic books for others; arranging subscriptions to information media for others; provision of an online marketplace for buyers and sellers of goods and services; provision of an online marketplace for buyers and sellers of downloadable digital materials and digital collectibles, namely, art, photographs, images, animation, and videos; administration of customer loyalty, incentive and bonus program services using cryptocurrency via blockchain-based digital transactions; business administration of customer loyalty programs which provide incentive and bonus program services using cryptocurrency via blockchain-based digital transactions; charitable services in the nature of providing business information and inquiries; organising and conducting charity auctions for charitable fundraising purposes; organising and conducting community services projects for charitable organisations; promotion services to publicise the charitable works of others; providing business information for charitable organisations; providing business management for charitable organisations; promotional sponsorship of charitable fundraising events; marketing services; business marketing services; event marketing services; direct marketing services; digital marketing services; social media marketing services; sponsorship advertising services; promotional sponsorship of sports events; promotional sponsorship of cultural events; promotional sponsorship of entertainment events; promotional sponsorship of trade shows; promotional sponsorship of online gaming teams and competitions; public relations services; promotional, advertising and marketing services; market analysis and research services; business and marketing research; economic forecasting services; organisation of events, exhibitions and shows for commercial or advertising purposes; charitable services, namely organising and conducting volunteer programmes and community service projects; volunteer services promoting the interests of not-for-profit entities; promoting the interests of not-for-profit international companies; production and distribution of promotional, advertising and marketing material in all media including appraisal, research and analysis, advisory and planning; information, advisory and consultancy, including via online, services in relation to all of the aforesaid services


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [028]
Toys and Sporting Goods Products


Games, toys and playthings, namely plush toys, playing cards, puppets, scale toy model kits, scale model vehicles, skateboards, trading cards for games, video game consoles; children's educational toys for developing fine motor skills; electronic educational teaching games; video game machines; video game machines for use with televisions; pocket-sized apparatus in the nature of hand held consoles for playing video games; game controllers in the nature of keyboards specially adapted for playing video games; bags specially adapted for handheld video game apparatus; gaming mice specially adapted for playing video games; joysticks for video games; video game consoles; hand held units for playing electronic video games; bags specially adapted for video game consoles; controllers and joysticks for video games; protective carrying cases specially adapted for handheld video game apparatus; stand-alone video game machines; game controllers in the nature of keyboards for video game consoles; protective films adapted for screens for portable games; board games; card games; jigsaw puzzles; role playing games; toy figures; collectible toy figures; fantasy character toys; costume masks; plush toys


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [025]
Clothing Products


Clothing in the nature of shirts, tee-shirts, bath robes, swimsuits, boxer shorts, underwear, dresses, skirts, blouses, jerseys, jackets, belts, coats, ear muffs, headbands; clothing, namely base layers; footwear, hats; headwear; leisure suits; loungewear; t-shirts; gloves being clothing; socks; scarves; swimwear


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [018]
Leather Products (not including clothing)


Leather and imitations of leather; leather, unworked or semi-worked; all-purpose carrying bags; athletic bags; backpacks; belt bags; book bags; briefcases; business card cases; all-purpose reusable carrying bags; carrying cases for documents; coin purses; cosmetic bags sold empty; handbags; key-cases; luggage; luggage or baggage tags; parasols; pocketbooks; purses; tote bags; duffle bags; umbrellas; weekend bags; wallets


First Use Date in General

N/A

First Use Date in Commerce

N/A

Class [009]
Computer & Software Products & Electrical & Scientific Products


Downloadable computer software for the collection, editing, organizing, modifying, transmission, storage and sharing of data and information; digital materials, namely downloadable audio, image and video files featuring avatars for use in virtual environments authenticated by non-fungible tokens (NFTs); digital materials, namely downloadable image files containing artwork, memes, sneakers, clothing, cars and automobiles authenticated by non-fungible tokens (NFTs); digital materials, namely downloadable image files containing text, audio, video, games and Internet Web links relating to sporting and cultural activities; downloadable multimedia files containing videos and audio relating to video games authenticated by non-fungible tokens (NFTs); downloadable image files containing artwork authenticated by non-fungible tokens (NFTs); downloadable digital media, namely digital collectibles in the form of digital art, photographs, images, animation and videos created with blockchain-based software technology in the field of music and video games; downloadable virtual goods, namely computer software for managing and validating online resources, tokens and virtual currency for use in video games and online virtual worlds; downloadable computer software for creating digital tokens, non-fungible tokens, digital collectibles and digital assets; downloadable computer software using artificial intelligence and machine learning for generating digital tokens, non-fungible tokens, digital collectibles and digital assets; downloadable computer software for managing transactions using blockchain technology; downloadable computer software for receiving, accessing, spending, sending, trading, storing and managing cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; downloadable computer software for receiving, accessing, spending, sending, trading, storing and managing digital collectibles, namely, art, animation cels, images, photographs, trading cards, music, and videos; downloadable computer software for receiving, accessing, spending, sending, trading, storing and managing digital currency payment and exchange transactions; computer downloadable software for creating an on-line community for members to participate in discussions and online games, form virtual communities, and engage in social networking featuring user-generated content, cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, artificial intelligence agents; downloadable computer software for processing transactions involving cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; downloadable software for providing online trading platforms for digital assets; downloadable computer software platforms for social networking; downloadable computer software for use as an electronic wallet; downloadable software for cryptocurrency exchange; downloadable computer game software; computer hardware and downloadable software for managing cryptocurrency; computer hardware and downloadable software for managing digital currencies; downloadable computer software for aiding the development of blockchain-based applications; downloadable computer software for managing blockchain technology and cryptocurrency transactions using blockchain technology; downloadable software using artificial intelligence for natural language processing, speech recognition, machine learning, third-party platform integration and customisation for virtual assistants, chatbots and digital twins; downloadable electronic publications in the nature of magazines, newsletters, periodicals in the field of computer technology, artificial intelligence, blockchain technology, digital currency and non-fungible tokens; downloadable games software; downloadable computer game programs with artificial intelligence; downloadable virtual reality computer game software; downloadable augmented reality game software; downloadable computer software using artificial intelligence for machine learning downloadable digital educational materials in the field of computer technology, artificial intelligence, blockchain technology, digital currency and non-fungible tokens; downloadable printable educational materials in the field of computer technology, artificial intelligence, blockchain technology, digital currency and non-fungible tokens; battery chargers; batteries; blank flash memory cards; blank USB flash drives; cameras; mobile phone cases; cell phones; computer hardware; computer disc drives; computer mice; computer monitors; magnets; ear buds; electronic docking stations; eyeglasses; eyeglass cases; headphones; headsets; gaming headsets specially adapted for use in playing video games; augmented reality headsets; mousepads; protective covers for laptop computers; bags adapted for laptops; computer bags; protective cases for laptop computers; protective sleeves for laptop computers; protective covers for smartphones; secure digital (sd) card readers; secure digital (sd) memory cards; audio speakers; microphones; graphics cards; computer keyboards; wrist rests for use with computer keyboards; smartphones; smartwatches; sunglass cases; sunglasses; wireless charging pads for smartphones


First Use Date in General

N/A

First Use Date in Commerce

N/A

Mark Details


Serial Number

No 79366920

Mark Type

No Service Mark

Attorney Docket Number

No FUT-1000WOUS

44D Filed

No

44D Current

No

44E filed

No

44E Current

No

66A Filed

Yes

66A Current

Yes

Current Basis

No

No Basis

No

Legal History


Show more

Status DateAction Taken
13th Dec 2024APPROVED FOR PUB - PRINCIPAL REGISTER
13th Dec 2024NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
13th Dec 2024EXAMINERS AMENDMENT -WRITTEN
13th Dec 2024EXAMINERS AMENDMENT E-MAILED
13th Dec 2024EXAMINER'S AMENDMENT ENTERED
04th Dec 2024SUBSEQUENT FINAL EMAILED
04th Dec 2024SUBSEQUENT FINAL REFUSAL WRITTEN
04th Dec 2024NOTIFICATION OF SUBSEQUENT FINAL EMAILED
04th Nov 2024TEAS/EMAIL CORRESPONDENCE ENTERED
04th Nov 2024CORRESPONDENCE RECEIVED IN LAW OFFICE