Tangible products and intangible digital imagery, audio, software and virtual experiences derived from design and technology using sound and light to produce: 1. Intangible digital imagery, such as digital video content / art and stills, audio content, digitally composed and code-generated utilitarian (software) and artistic (art) related 'virtual' experiences such as vR (virtual reality), xR (extended reality), and aR (augmented reality) and other digital simulations; and 2. esign and technology for spectacle and architecture, lighting fixtures and devices, video displays and associated hardware, props and trinkets/toys, electronic devices in IY kit form (for learning) as well as pre-built, custom controllers (things w/ knobs, buttons, faders, etc.) for performance and design, and clothing and prints based on our digital designs
Tangible products and intangible digital imagery, audio, software and virtual experiences derived from design and technology using sound and light to produce: 1. Intangible digital imagery, such as digital video content / art and stills, audio content, digitally composed and code-generated utilitarian (software) and artistic (art) related 'virtual' experiences such as vR (virtual reality), xR (extended reality), and aR (augmented reality) and other digital simulations; and 2. esign and technology for spectacle and architecture, lighting fixtures and devices, video displays and associated hardware, props and trinkets/toys, electronic devices in IY kit form (for learning) as well as pre-built, custom controllers (things w/ knobs, buttons, faders, etc.) for performance and design, and clothing and prints based on our digital designs
Tangible products and intangible digital imagery, audio, software and ...