| G2 ESPORTS G2 ESPORTS G ESPORTS HOLDING GMBH
86808371 03 Nov 2015 | on 03 Jul 2018 | Publishing of electronic publications featuring editorial consultation... Class 041 Class 041 Education and Entertainment Services Publishing of electronic publications featuring editorial consultation; Entertainment services, namely, contest and incentive award programs designed to reward program participants who participate in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service, and humanitarian activities, and sharing of creative work product; Entertainment services, namely, providing online electronic games; Providing a web site featuring the ratings, reviews and recommendations of users on events and activities in the field of entertainment and education; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Providing a website featuring blogs and non-downloadable publications in the nature of articles and magazines in the field(s) of entertainment, education, sports and games; Providing information, news, and commentary in the field of current events via the Internet; Publishing of electronic publications; * none of the aforementioned related to casino gambling and gambling games * | | | S ESPORTS SCORE MEDIA AND GAMING INC.
86920920 26 Feb 2016 | on 07 Oct 2024
| Providing information via the Internet in the field of eSports featuri... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products [ Downloadable computer software and mobile application software featuring news, live scores, statistics, push notifications and audio-visual content in the field of eSports ] Class 035 Class 035 Advertising, Business & Retail Services Providing information via the Internet in the field of eSports featuring news, live scores, statistics, and non-downloadable audio-visual content; providing on-line digital publications in the nature of articles in the field of eSports via the Internet; providing non-downloadable audiovisual content in the field of eSports via the Internet; providing an online computer database featuring news, live scores, statistics, push notifications and non-downloadable audio-visual content in the field of eSports; providing an online interactive website featuring news, live scores, statistics, push notifications and non-downloadable audio-visual content in the field of eSports; entertainment services, namely, providing information via the Internet in the field of eSports featuring news, live scores, statistics, push notifications and non-downloadable audio-visual content Class 041 Education and Entertainment Services The mark consists of a stylized capital letter "S" over a horizontal line, followed by a vertical line and the word "ESPORTS" with a stylized lower case letter "E". | | | G2 ESPORTS G Esports Holding GmbH
79301999 31 Aug 2020 | on 12 Oct 2021
| Toys, namely, dolls, action figures; games, namely, arcade games, game... Class 016 Class 016 Paper Goods and Printed Material Toys, namely, dolls, action figures; games, namely, arcade games, games adapted for use with television receivers; playthings, namely, arcade game machines for team play, hand-held consoles for playing video games; e-sports articles and equipment, namely, gaming keyboard being game controllers for computer games, gaming mouse, gaming controllers for computer games, video game interactive control steering wheels, arcade joysticks for video games, gaming headset adapted for use in playing video games, and gaming mouse pad specially adapted for gaming mouse; electronic games, namely, hand-held units for playing electronic games, arcade-type electronic video games; game consoles, namely, handheld game consoles, video game consoles; all the above goods only in relation to e-sports Class 028 Class 028 Toys and Sporting Goods Products Printed matter of all kinds, namely, programme guides in the field of computer games and e-sports, newspapers, periodicals in the field of computer games and e-sports, books in the field of computer games and e-sports, posters, billboards being printed advertising boards of paper, and advertising journals in the field of computer games and e-sports; disposable paper articles, namely, paper tissues, paper towels, paper napkins, paper burp pads, face towels of paper, paper bibs and paper tablecloths; all of the foregoing expressly excluding writing instruments | | | ESPORTSU COLLEGIATE SPORTS MANAGEMENT GROUP, INC.
90620817 02 Apr 2021 | on 21 Mar 2023
| Athletic apparel, namely, shirts, pants, jackets, footwear, hats and c... Class 025 Class 025 Clothing Products Athletic apparel, namely, shirts, pants, jackets, footwear, hats and caps, athletic uniforms; Jerseys | | | FL ESPORTS Dongguan Flesports Electronics Co., Ltd.
87485990 13 Jun 2017 | on 18 Jun 2024
| [ 3D spectacles; Computer game software; ] Computer keyboards; Compute... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products "ESPORTS" | | | G2 ESPORTS G Esports Holding GmbH
97866778 31 Mar 2023 | on 18 Jun 2024
| Tops as clothing; Bottoms as clothing; T-shirts; Shirts; Long-sleeved ... Class 025 Class 025 Clothing Products ESPORTS | | | G2 ESPORTS G Esports Holding GmbH
79266651 28 May 2019 | on 03 Aug 2021
| Jewellery; watches, clocks and watches; jewellery cases and cases adap... Class 014 Class 014 Jewelry Products "ESPORTS" Class 038 Class 038 Communications Services Jewellery; watches, clocks and watches; jewellery cases and cases adapted for holding watches and watch cases being parts of watches; bracelets; key chains Class 041 Education and Entertainment Services telecommunications services, namely, electronic transmission and streaming of digital media content for others in the fields of video games, computer games, and esports; Electronic data transmission of audio and video content in the fields of video games, computer games, and esports; none of the aforementioned related to casino gaming and gambling games | | | 19 ESPORTS MIGUEL ARTURO LAYÚN PRADO
90504717 02 Feb 2021 | on 07 Mar 2023
| Footwear, headgear, namely, hats, caps with visors and knit hats, base... Class 025 Class 025 Clothing Products Footwear, headgear, namely, hats, caps with visors and knit hats, baseball caps; clothing, namely, jerseys, shirts; athletic apparel, namely, athletic uniforms; apparel in the nature of shirts, pants, jerseys, incorporating near field communication (nfc) technology Class 035 Class 035 Advertising, Business & Retail Services Educational and entertainment services, namely, providing a website featuring non-downloadable pre-recorded audio, audiovisual, and multimedia works containing kid-friendly educational and entertainment content in the field of esports, movies, television shows, audiovisual works, music, audio works, books, theatrical works, literary works, sporting events, recreational activities, leisure activities in the nature of hobbies, esports, tournaments, art, dance, musicals, culture, sporting and current event exhibitions, sports instruction, clubs, radio programs, comedy, drama, contests, visual works of art, games, gaming, festivals, museums, parks, cultural events, concerts, desktop publishing, animation, current events, fashion shows, multimedia presentations, and interactive educational quizzes; educational and entertainment services, namely, providing on-line Internet website portals and a website featuring non-downloadable kid-friendly educational and entertainment content, namely, non-downloadable multimedia files and video recordings and downloadable video recordings in the field of esports, movies, television shows, audiovisual works, music, audio works, books, theatrical works, literary works, sporting events, recreational activities, leisure activities in the nature of hobbies, tournaments, art, dance, musicals, culture, sporting and current event exhibitions, sports instruction, clubs, radio programs, comedy, drama, contests, visual works of art, games, gaming, festivals, museums, parks, cultural events, concerts, desktop publishing, animation, current events, fashion shows, multimedia presentations, and interactive educational quizzes; publication of enhanced electronic books in the field of sports, esports, fashion, history, political science, incorporating video files, games, text, photos and illustrations via portable electronic devices and computers and global computer and communications networks; providing information, news, on-line non-downloadable articles and commentary in the field of current events relating to topics of general interest to children; educational and entertainment services, namely, providing on-line computer and educational electronic games and providing on-line interactive children's stories; publishing of books, magazines, periodicals, literary works, visual works, audio works, and audiovisual works in the field of sports, esports, history, fashion; providing temporary use of non-downloadable pre-recorded audio, visual and audiovisual works in the nature sports, esports, history, fashion via wireless networks; providing on-line computer games and on-line interactive children's stories; providing online newsletters and blogs in the fields of entertainment, movies, television, audiovisual works, music, audio works, books, theatre, literary works, sporting events, recreational activities, leisure activities, tournaments, art, dance, musicals, exhibitions, sports instruction, clubs, radio, comedy, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, publishing, animation, current events, fashion shows, and multimedia presentations; publication of excerpts from books, periodicals, and literary works, and entertainment services in the nature of providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; interactive educational services in the nature of providing computer-based and computer-assisted instruction on topics of current events, education, history, language, liberal arts, literature, math, business, science, hobbies, technology, culture, sports, arts, psychology, and philosophy, via an online website; educational and entertainment services, namely, the provision of podcasts, webcasts, and continuing programs, all featuring news and commentary in the field of movies, television programs, audiovisual works, music, audio works, books, theatre, literary works, sporting events, recreational activities, leisure activities, tournaments, art, dance, musicals, exhibitions, sports instruction, clubs, radio, comedy, drama, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, publishing, animation, current events, fashion, and multimedia presentations accessible via the internet and other computer or communications networks; providing information, news, on-line non-downloadable articles and commentary in the field of education and educational institutions; education services in the nature of providing classroom instruction and on-line distance learning, both at the primary and secondary level on topics of current events, early childhood education, history, language, liberal arts, math, business, science, hobbies, technology, culture, sports, arts, psychology, and philosophy; providing a website featuring non-downloadable prerecorded audio, audiovisual, and multimedia works featuring entertainment, namely, movies, television, music, literature, audio books, and electronic books, all in the fields of theatre, sporting events, recreational activities, leisure activities, sports tournaments, art, dance, musicals, exhibitions, namely, art exhibitions, science exhibitions, and entertainment exhibitions, sports instruction, clubs, namely, sport clubs, hobby clubs, and social clubs, radio, comedy, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, publishing, animation, current events, fashion shows, and multimedia presentations via the internet or other computer or communications networks; production and rental of audio-visual works, specifically, motion pictures, television programming, videos, music videos, and music, for streaming and downloading in the fields of news, entertainment, sports, comedy, drama, music, and music videos; provision of non-downloadable electronic publications, namely, books, magazines, newspapers, periodicals, newsletters, journals and manuals on a variety of topics, namely, theatre, movies, television shows, sporting events, recreational activities, leisure activities, sports tournaments, art, dance, musicals, exhibitions, namely, art exhibitions, science exhibitions, and entertainment exhibitions, sports instruction, clubs, namely, sport clubs, hobby clubs, and social clubs, radio, comedy, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, publishing, animation, current events, fashion shows history, language, liberal arts, math, business, science, technology, hobbies, culture, sports, arts, psychology, and philosophy; providing information in the field of electronic publishing in all forms, via the Internet or other computer or communications network; providing on-line Internet website portals in the field of entertainment, in particular, movies, television, audiovisual works, music, audio works, books, theatre, literary works, sporting events, recreational activities, leisure activities, tournaments, art, dance, musicals, exhibitions, sports instruction, clubs, radio, comedy, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, publishing, animation, current events, fashion shows, and multimedia presentations; providing internet website portals for accessing online virtual world for children for entertainment and education Class 038 Communications Services The mark consists of the number "19" in stylized numbers inside a shield design. Below this design is the word "ESPORTS" in stylized letters.
Class 041 Education and Entertainment Services Communications services, namely, transmitting streamed sound and audiovisual recordings via the Internet, streaming and audio, video and Internet broadcasting of text, images, audio, video and data via telecommunications networks, wireless communications networks, and the Internet; Communications services in the nature of providing on-line forums for users to cache, access, receive, download, share, display, format and transfer text, images, audio, video and data via telecommunications networks, wireless communications networks, and the Internet; providing multiple user access to online directories, databases, current events websites and blogs, and on-line reference materials; providing telecommunication connectivity services for the transfer of images, messages, audio, visual, audiovisual and multimedia works among e-readers, mobile phones, smartphones, portable electronic devices, portable digital devices, tablets computers, and computers; streaming of audio, visual and audiovisual material via the Internet or other computer or communications network; telecommunication services, namely, transmission of podcasts; telecommunication services, namely, transmission of webcasts; telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of telecommunications networks, wireless communication networks, and the Internet | | | GEN.G ESPORTS KSV eSports, LLC
87983198 14 Feb 2018 | on 08 Dec 2020
| Entertainment services, namely, providing esports programming and vide... Class 041 Class 041 Education and Entertainment Services GEN.G E SPORTS | | | NRG ESPORTS Hard Carry Gaming Inc.
90168349 09 Sep 2020 | on 30 Nov 2021
| Entertainment services in the nature of video game and eSports tournam... Class 041 Class 041 Education and Entertainment Services Entertainment services in the nature of video game and eSports tournaments and competitions; entertainment services, namely, provision of online non-downloadable videos in the field of video games and video game competitions delivered by the internet and streaming video platforms; entertainment services in the nature of organizing, arranging, and conducting video game and eSports exhibitions, tours, tournaments, activities, and competitions; educational and entertainment services relating to the video gaming and eSports industry, namely, providing classes, seminars and workshops in the field of video gaming and eSports; provision of training in the field of video gaming and eSports; entertainment services, namely, production of multimedia and audiovisual content in the field of video gaming, eSports, and related consumer interest topics; entertainment services, namely, providing news and information in the field of video gaming and eSports | |