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on 26 Oct 2024
Epic Learning LLC
98271459 · 15 Nov 2023
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and distribution of course materials in connection therewith in printed or electronic format; Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and distribution of course and educational materials in connection therewith; Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and distribution of course material in connection therewith; Educational services, namely, developing, arranging, and conducting educational conferences and programs and providing courses of instruction in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Educational services, namely, providing courses of instruction at the primary, secondary, college, and continuing studies level; Educational services, namely, providing courses of instruction at the primary, secondary, college, and continuing studies level and distribution of course material in connection therewith; Educational services, namely, providing continuing professional education courses in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Educational services, namely, providing on-line courses of instruction at the primary, secondary, college, and continuing studies level; Educational services, namely, providing online courses of instruction at the primary, secondary, college, and continuing studies level and distribution of course material in connection therewith; Teaching, training, tutoring and courses of instruction at the undergraduate, graduate and post-graduate level; Arranging and conducting educational courses for students in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Arranging and conducting of educational courses in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Arranging and conducting of conventions in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Developing educational lesson plans for others in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning;Education services, namely, training educators to teach through service learning and civic engagement and providing curricula in connection therewith; Education services, namely, training educators in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and providing curricula in connection therewith; Educational services, namely, teacher training in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning provided on a real-time basis during classroom instruction; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for teachers; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Educational services, namely, providing web-based and classroom training for certification of teachers and continuing education for teachers and principals; Entertainment services, namely, providing an on-line board game; Organizing and conducting of conventions in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Providing courses of instruction at the primary, secondary, college, and continuing studies level; Providing courses of instruction at the primary, secondary, college, and continuing studies level for students and educators; Providing education courses in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning offered through online, non-downloadable videos and instructor assistance; Providing education in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, and math, science and the gamification of learning rendered through correspondence courses; Providing online non-downloadable e-books in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; and, Providing online non-downloadable electronic books in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning
016
Class 016
Paper Goods and Printed Material
The mark consists of the wording "EPIC LEARNING LLC" below the image of an open book, mountain and sun.
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Class 041
Education and Entertainment Services
Computer game programmes downloadable via the Internet; Audio books in the nature of novels; Downloadable comics; Downloadable computer game software for personal computers and home video game consoles; Downloadable educational course materials in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Downloadable children's interactive educational books; Downloadable computer application software for mobile phones, namely, software for learning; Downloadable educational books featuring Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Downloadable fiction books on a variety of topics; Downloadable fiction e-books on a variety of topics; Downloadable interactive multimedia computer game programs; Downloadable non-fiction books on a variety of topics; Downloadable non-fiction e-books on a variety of topics; Downloadable series of children's books; Downloadable series of fiction books; Downloadable templates for designing books; Downloadable video and computer game programs; Educational kit comprising DVDs featuring secondary level curriculum on all scientific disciplines, along with printed teacher guides, sold as a unit; Non-fiction audio books on a variety of topics
Educational services, namely, conducting workshops, seminars, conferen...
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