Filters
NIKE Innovate C.V.
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Downloadable virtual goods, namely, computer programs featuring footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use online and in online virtual worlds; Downloadable computer software for the production, automated and nonautomated creation, and automated and non-automated modification of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and online environments, virtual reality online environments, and extended reality virtual environments; Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and crypto-collectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and online environments, virtual reality online environments, and extended reality virtual environments; Downloadable mobile software applications for authentication of digital and physical products using blockchain-based software technology; Downloadable mobile software applications for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents.
016
Class 016
Paper Goods and Printed Material
Collectable printed trading cards.
...
Class 018
Leather Products (not including clothing)
Sports bags; Backpacks; Duffle bags; Tote bags; Gym bags; Drawstring pouches.
Class 025
Clothing Products
Footwear; Clothing, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweaters, sweatpants, vests, tank tops, pullovers, warmup suits, jackets, anoraks, coats, sports bras, socks, wrist bands, headbands, headwear, hats, caps being headwear, skirts, dresses, and athletic tights.
Class 028
Toys and Sporting Goods Products
Sports balls; Basketballs; Footballs; Soccer balls; Toy figures.
Class 035
Advertising, Business & Retail Services
Retail store services in relation to virtual goods, namely, footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use online and in online virtual worlds; on-line retail store services in relation to virtual merchandise, namely, footwear and footwear accessories, clothing and clothing accessories, head wear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in online virtual worlds; Online retail store services in the nature of providing an online marketplace for buyers and sellers of downloadable virtual goods, digital collectibles, and cryptocollectibles, namely, footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and nonanimated designs and characters, avatars, digital overlays, character skins, art, toys and trading cards authenticated by non-fungible tokens on a blockchain network; Administration, organisation, operation and supervision of membership club services where membership is authenticated by non-fungible tokens granting members access to exclusive digital and physical products and reward events, physical product creation programs, and access to and the ability to modify digital or physical products in the nature of clothing, shoes, bags, masks, toys, collectibles, trading cards, artwork, and jewelry as part of giveaways, contests and rewards; Advertising services; Providing recognition and incentives by the way of awards and contests to obtain exclusive access to digital and physical products.
Class 038
Communications Services
Providing on-line forums for transmission of messages among computer users in the fields of footwear, apparel, sports and digital collectibles; Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of in the fields of footwear, apparel, sports and digital collectibles.
Class 040
Treatment & Processing of Materials Services
Custom manufacture of footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, avatars, skins, art, toys, trading cards and digital collectibles and custom 3D printing for others; Custom physical manufacture of real world versions of digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, avatars, character skins, art, toys, trading cards and digital collectibles.
Class 041
Education and Entertainment Services
Entertainment services, namely, providing on-line, non-downloadable virtual footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable interactive media in the nature of video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and nonanimated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and in online environments, virtual online environments, extended reality virtual environments created for entertainment purposes; Entertainment services, namely, providing an online computer game; Entertainment services, namely, arranging and conducting, interactive, curated scavenger hunts, obstacle courses and treasure hunts; Organising awards and contests to provide recognition and incentives and to obtain exclusive access to digital and physical products; Leasing of digital content, namely, video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and crypto-collectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards.
Class 042
Computer & Software Services & Scientific Services
Providing online non-downloadable computer software for production, automated and nonautomated creation, and automated and non-automated modification of interactive media in the nature of video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in online environments, virtual online environments, and extended reality virtual environments; Providing online non-downloadable computer programs featuring digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys and trading cards for use in online virtual worlds; Providing online non-downloadable software for electronically trading, storing, sending, receiving, accepting and transmitting interactive media in the nature of video clips, photography, music, data, visual effects, virtual goods, digital collectibles, and crypto-collectibles and featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, trading cards authenticated by nonfungible tokens on a blockchain network; Providing user authentication services using blockchainbased software technology for digital and physical products; Providing online non downloadable software and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents; Entertainment services, namely, providing interactive online non-downloadable mobile gaming applications.
Class 045
Personal & Legal & Social Services
Licencing of reproduction rights of digital content to others, namely, video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles authenticated by non-fungible tokens.
Licencing of reproduction rights of digital content to others, namely,...
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