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Yicheng Xiao
041
Class 041
Education and Entertainment Services
Provision of information in relation to video game monetisation mechanics and randomised reward mechanics in video games; Provision of information in relation to card packs, blind boxes and other gambling-like products; Provision of information in relation to gambling; Publication of books, articles, reports and other texts in relation to video game monetisation mechanics and randomised reward mechanics in video games; Publication of books, articles, reports and other texts in relation to card packs, blind boxes and other gambling-like products; Publication of books, articles, reports and other texts in relation to gambling; Arranging and conducting of conferences; Arranging and conducting of conferences in relation to video games and gambling; Teaching, educational services and instruction services; Teaching, educational services and instruction services in relation to video games and gambling; Advisory and consultancy services in connection with the foregoing; Advisory and consultancy services in connection with entertainment services in the form of electronic, computer and video games; Advisory and consultancy services in connection with interactive entertainment services; Advisory and consultancy services in connection with video game monetisation mechanics; Advisory and consultancy services in connection with randomised reward mechanics in video games; Advisory and consultancy services in connection with loot boxes in video games; Advisory and consultancy services in connection with platforms for making video games available for download, including app stores; Advisory and consultancy services in connection with the sale of virtual items in video games; Advisory and consultancy services in connection with card packs, blind boxes and other gambling-like products; Advisory and consultancy services in connection with gambling.
042
Class 042
Computer & Software Services & Scientific Services
Research in the field of video game mechanics, including monetisation mechanics; Research in the field of video games and interactive entertainment services; Research into the behaviour of video game players and companies; Research in the field of gambling-like products, including card packs and blind boxes; Research in the field of gambling; Analysis and collection of data in relation to video games; Analysis and collection of data in relation to video game players; Analysis and collection of data in relation to gambling-like products; Analysis and collection of data in relation to people who engage with gambling-like products; Analysis and collection of data in relation to gambling; Analysis and collection of data in relation to gamblers; Analysis and collection of data for the purpose of drafting and making complaints to regulatory bodies, including industry self-regulatory bodies; Scientific methods for the study of video games, video game players and the video game industry; Scientific methods for the study of gambling, gamblers, and the gambling industry; Scientific methods for the collection of data for the purpose of drafting and making complaints to regulatory bodies, including industry self-regulatory bodies; Scientific methods for the assessment of compliance with laws and regulations; Advisory and consultancy services in relation to the foregoing.
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Class 045
Personal & Legal & Social Services
Provision of advice on the regulation of video games, including randomised monetisation mechanics in video games; Provision of advice on the regulation of gambling-like products, including card packs and blind boxes; Provision of advice in relation to gambling regulation; Provision of advice to governments and policymakers in relation to interactive entertainment; Provision of advice to governments and policymakers in relation to gambling; Provision of advice in relation to the regulation of advertising; Provision of advice in relation to the advertising of video games and gambling, including the advertising of randomised monetisation mechanics in video games; Provision of advice in relation to consumer protection in relation to video games, gambling-like products, and gambling; Research in the field of video game regulation; Research in the field of gambling regulation; Regulatory compliance auditing, including in relation to industry self-regulatory bodies; Regulatory compliance auditing in relation to video games; Regulatory compliance auditing in relation to gambling and gambling-like products; Regulatory compliance auditing in relation to advertising; Regulatory compliance auditing in relation to consumer protection; Legal compliance auditing; Legal compliance auditing, including in relation to industry self-regulatory bodies; Legal compliance auditing in relation to video games; Legal compliance auditing in relation to gambling and gambling-like products; Legal compliance auditing in relation to advertising; Legal compliance auditing in relation to consumer protection; Drafting, making and publishing complaints to regulatory bodies, including industry self-regulatory bodies, in relation to video games; Drafting, making and publishing complaints to regulatory bodies, including industry self-regulatory bodies, in relation to gambling and gambling-like products; Drafting, making and publishing complaints to regulatory bodies, including industry self-regulatory bodies, in relation to advertising; Drafting, making and publishing complaints to regulatory bodies, including industry self-regulatory bodies, in relation to consumer protection; Advisory and consultancy services in relation to the foregoing.
Provision of information in relation to video game monetisation mechan...
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