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SEGA CORPORATION
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus; computer game programs; computer game software; video game software; video game programs; video game discs and cartridges; computer game software for use on mobile and cellular phones; downloadable graphics, images and music via a global computer network and wireless devices; game programs for mobile telephones; game software for PC; home video game software; game software for hand-held game machines; downloadable game programs; motion picture films featuring comedy, drama, action, adventure and/or animation, and motion picture films for broadcast on television featuring comedy, drama, action, adventure and/or animation; audio tapes, audio-video tapes, audio video cassettes, audio video discs, and digital versatile discs featuring music, comedy, drama, action, adventure, and/or animation; cordless telephones; audio cassette and CD players; CD ROM computer game discs; telephone and/or radio pagers; short motion picture film cassettes featuring comedy, drama, action, adventure and/or animation to be used with hand-held viewers or projectors; video cassette recorders and players, compact disc players, digital audio tape recorders and players; radios; video and computer game programs; video game cartridges and cassettes; computer and video games which are designed for hardware platforms, namely, game consoles and personal computers; CD-ROM computer game discs and computer programs, namely, software linking digitized video and audio media to a global computer information network, cellular telephone accessories, namely hands-free accessories, cellular telephone covers.
028
Class 028
Toys and Sporting Goods Products
Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; amusement apparatus for use in arcades; handheld game apparatus with liquid crystal displays; stand alone video output game machines; coin or counter operated arcade games; pinball game machines; electronic hand-held game units; game equipment sold as a unit for playing a board game, a card game, a manipulative game, a parlour game, a parlour-type computer game, an action type target game; jigsaw and manipulative puzzles; paper party favours; paper hats; paper face masks; masquerade and Halloween masks; skateboards; ice skates; water squirting toys; balls, namely, playground balls, soccer balls, baseballs, basketballs; baseball gloves; surfboards; swimming floats for recreational use; kickboard flotation devices for recreational use; swim boards for recreational use; swim fins; toy zip guns; toy bakeware and toy cookware; toy banks; toy snow globes; Christmas tree ornaments; toy action figures and dolls; clothing and accessories for toy action figures and dolls; automatic slot machines; coin slot machines; slot machines(gaming devices); gaming machines.
...
Class 041
Education and Entertainment Services
Education; providing of training; entertainment; sporting and cultural activities; entertainment services, namely, providing on-line video games and on-line computer games; providing information on on-line games; providing images, pictures and music via computer networks or mobile phones; entertainment services, namely, conducting a game of chance simultaneously at multiple, independent gaming establishments, on-line computer games and/or on-line video games; providing information on computer game strategies and/or video game strategies via computer networks and/or global communication networks; providing information on entertainment in the field of computer games, video games, card games, animated cartoons, comics, novels and/or magazines; providing on-line non-downloadable comics; providing information on on-line games, on-line non-downloadable magazines in the field of computer games, video games, cartoons and/or general entertainment; information, advisory and consultancy services relating to all the aforesaid.
Education; providing of training; entertainment; sporting and cultural...
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