| Silhouette image of a child above a curved line American Lebanese Syrian Associated Charities, Inc.
2245792 05 Dec 2022 | on 31 Dec 1969 | Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable software for use in connection with allowing users entry to virtual worlds and the metaverse; downloadable virtual goods, namely, crypto collectibles, downloadable digital files authenticated by non-fungible tokens (NFTs) and avatars; downloadable digital artwork, music, games, audio recordings, audiovisual recordings, photographs, and games authenticated by non-fungible tokens (NFTs); downloadable files containing artwork, music, audio recordings, audiovisual recordings, photographs, and games; downloadable virtual goods, namely, health and wellness products and products featuring information concerning childhood cancer and cancer treatment; downloadable game software. Class 035 Class 035 Advertising, Business & Retail Services Online retail services featuring the sale of virtual and non-virtual goods; providing an online virtual store for the sale of virtual and non-virtual goods; providing an online marketplace featuring the sale of digital assets and digital collectibles authenticated by non-fungible tokens (NFTs); providing an online marketplace for buyers and sellers of downloadable multi-media files containing artwork, music, audio recordings, audiovisual recordings, and games. Class 042 Computer & Software Services & Scientific Services Provision of electronic greeting cards by online means; provision of non-downloadable online virtual environments; provision of online virtual tours of hospital and research facilities; providing online non-downloadable digital artwork, music, games, audio recordings, audiovisual recordings, photographs, and games; crypto-collectibles and application tokens used and transferred on software as a service (SAAS); crypto-collectibles and application tokens used and transferred on platform as a service (PAAS); providing use of non-downloadable digital media, namely, digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs); creating and hosting an online community to engage in experiences in a metaverse environment; providing an online digital environment in which users can engage in fundraising activities. | |