Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; gaming services in the nature of virtual reality optimized platforms; virtual reality arcade services; entertainment in the nature of optimized spaces for virtual reality games; entertainment in the nature of virtual reality games; entertainment services in the nature of virtual reality optimized attractions; entertainment services, namely, providing temporary use of non-downloadable electronic games; providing a computer game for use network-wide by network users; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes (terms too vague in the opinion of the International Bureau - Rule 13 (2) (b) of the Common Regulations); virtual reality game services provided on-line from a computer network.
ABANDONED SECTION 36
on 03 May 2022
OMNIARENA
VIRTUIX HOLDINGS INC.
2019332 · 05 Oct 2019
041
Class 041
Education and Entertainment Services
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; gaming services in the nature of virtual reality optimized platforms; virtual reality arcade services; entertainment in the nature of optimized spaces for virtual reality games; entertainment in the nature of virtual reality games; entertainment services in the nature of virtual reality optimized attractions; entertainment services, namely, providing temporary use of non-downloadable electronic games; providing a computer game for use network-wide by network users; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes (terms too vague in the opinion of the International Bureau - Rule 13 (2) (b) of the Common Regulations); virtual reality game services provided on-line from a computer network.
Entertainment services, namely, providing virtual environments in whic...