Class 016
Paper Goods and Printed Material
Albums for trading cards; calendars; decals; flags and pennants of paper; gift wrapping paper; greeting cards; notebooks; pencils; pens; photographs; posters; stationery stickers; sticker albums; trading cards
Class 018
Leather Products (not including clothing)
Back packs; billfolds; duffel bags; gym bags; knapsacks; luggage tags; tote bags; umbrellas; waist packs; wallets
Class 020
Furniture Products
Plastic license plates
Class 021
Houseware and Glass Products
Barbecue forks; barbecue tongs; barbecue turners; bottle openers; bowls; coffee mugs; coin banks; cups; cutting boards; drink coasters; drinking cups; drinking flasks; drinking glasses; garbage cans; glass bowls; lunch boxes; plates; salt and pepper shakers; tumbler drinking glasses; water bottles
Beach towels; bed sheet sets; blankets
Class 025
Clothing Products
Clothing, namely, bandanas, baseball caps, beach cover-ups, belts, body suits, boxer shorts, cloth bibs, coats, dresses, footwear, ear muffs, gloves, hats, headbands, jackets, jerseys, leggings, mittens, nightshirts, pajamas, pants, rain wear, robes, scarves, shirts, shorts, skirts, skorts, socks, suits, sun visors being headwear, suspenders, pullovers, sweaters, sweatpants, sweatshirts, swimwear, t-shirts, ties, toques, underwear, vests, warm-up suits and wristbands.
Class 026
Lace, Ribbons & Embroidery and Fancy Goods
Ornamental buttons
Class 028
Toys and Sporting Goods Products
Action figures; board games; bobble head dolls; Christmas tree ornaments; dolls; hockey pucks; hockey sticks; jigsaw and manipulative puzzles; playing cards
Class 034
Smoker's Products
Disposable lighters
Class 041
Education and Entertainment Services
Entertainment services, namely, professional ice hockey exhibitions; entertainment services in the nature of professional athletes competing in esports; entertainment services, namely, presenting live video game contests by an esports team; organizing and conducting online e-sports games, tournaments, and exhibitions presented at venues and accessible through the media of television and the Internet; entertainment services in the nature of providing online, non-downloadable, pre-recorded multimedia content, namely, e-sports game, tournament, and exhibition performances; online publications