Computer application software for smart phones, tablets and handheld computers, namely, software for users to obtain, access and coordinate physical fitness training; digital media, namely, downloadable audio and audiovisual recordings in the field of exercise and fitness; downloadable educational mobile applications containing topics of instruction in mental health and wellness; downloadable mobile application for providing a dashboard of user-personalized health and wellness information; downloadable mobile application for setting, tracking, and monitoring health and wellness goals of users; downloadable software in the nature of an application in the field of exercise and fitness
Class 041
Class 041
Education and Entertainment Services
Providing information and educational videos in the field of wellness, mental health, exercise and fitness in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phones; Fitness services, namely, providing virtual and augmented reality fitness classes and exercises, virtual exercise demonstrations, and virtual personal trainer services in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phones.
Computer application software for smart phones, tablets and handheld computers, namely, software for users to obtain, access and coordinate physical fitness training; digital media, namely, downloadable audio and audiovisual recordings in the field of exercise and fitness; downloadable educational mobile applications containing topics of instruction in mental health and wellness; downloadable mobile application for providing a dashboard of user-personalized health and wellness information; downloadable mobile application for setting, tracking, and monitoring health and wellness goals of users; downloadable software in the nature of an application in the field of exercise and fitness
041
Class 041
Education and Entertainment Services
Providing information and educational videos in the field of wellness, mental health, exercise and fitness in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phones; Fitness services, namely, providing virtual and augmented reality fitness classes and exercises, virtual exercise demonstrations, and virtual personal trainer services in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phones.