| SXSW V2V SXSW LLC
1619163 20 Mar 2013 | on 29 Nov 2017 | Class 025 Class 025 Clothing Products Clothing, namely, shirts, short-sleeved or long-sleeved t-shirts. Class 035 Class 035 Advertising, Business & Retail Services Promotion of musical concerts and entertainment events for others in the fields of film, video, computers, technology, multimedia, entrepreneurship, fashion, art, video games, and gaming, namely arranging radio, television and print advertising and booking, scheduling, organizing, producing and provision of information relating to timing of performances, biographical information of performers; promotion of business networking events and exhibitions for business and advertising purposes for others in the fields of music, film, video, computers, technology, multimedia, entrepreneurship, fashion, art, video games, and gaming, namely arranging radio, television and print advertising and booking, scheduling, organizing, producing and provision of information relating to timing of performances, biographical information of performers; organizing business competitions for start-up and emerging companies in the field of innovative online technologies; organizing business expositions in the field of innovative online technologies to facilitate networking, mentoring and funding between startup companies, entrepreneurs and investors. Class 041 Education and Entertainment Services Organizing, and arranging conferences, seminars, festivals, symposia, conventions, and professional training events in the fields of music, film, video, computers, technology, multimedia, entrepreneurship, fashion, art, video games, and gaming.
Class 043 Restaurant and Hotel Services Conducting conferences, seminars, festivals, symposia, conventions, and professional training events in the fields of music, film, video, computers, technology, multimedia, entrepreneurship, fashion, art, video games, and gaming; educational and entertainment services, namely conducting live business competitions in the field of innovative online technologies for purposes of entertainment and education; educational and entertainment services, namely conducting live business competitions for start-up businesses for purposes of entertainment and education; arranging and conducting competitions in the field of gaming and video games. | |