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on 18 Nov 2015
BOOYAH INC.
1599981 · 26 Oct 2012
009
Class 009
Computer & Software Products & Electrical & Scientific Products
035
Class 035
Advertising, Business & Retail Services
Computer game software; video game software; downloadable video game software; video game software for use on mobile telephones, smart phones, pagers, mobile and hand held computers, PDAs, and other mobile and handheld communications devices; downloadable video game software for use on mobile telephones, smartphones, pagers, mobile and handheld computers, PDAs, and other mobile and handheld computers, PDAs, and other mobile and handheld communications devices; computer software, namely, software for the development and creation of mobile and Internet applications and client interfaces; software to permit social networking to be used in connection with online video games for transmission and integration of text, audio, graphics, still images and moving pictures across global computer networks and the Internet; software for use on computers and mobile devices for creating virtual communities and for creating and interacting with other metagame players via digital personas and avatars; computer software to enable uploading, posting, showing, displaying, tagging, blogging and sharing electronic media and information regarding the fields of virtual communities, electronic gaming, video game entertainment, and the field of general interest of users via the Internet and other communications networks with third parties; downloadable virtual goods, namely, computer programs featuring clothing, accessories, land, buildings, objects, tools, characters and currency for use in online virtual worlds.
...
Class 041
Education and Entertainment Services
Advertising services, namely, promoting the goods and services of others via the Internet and via mobile telephones, smart phones, pagers, mobile and handheld computers, PDAs, and other mobile and handheld communications devices; arranging and conducting incentive reward programs that promote the sale of goods and services of others; promoting the exchange of general information between and among registered participants in the field of social gaming to achieve personally-defined and group-defined goals, pursuits and challenges in the field of social gaming and online social gaming; online retail store services featuring downloadable music, video, photographs and video games, books, music, toys, games, clothing; online retail store services featuring non-downloadable virtual goods, namely, clothing, accessories, land, buildings, objects, tools, characters, and currency for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing temporary use of non-downloadable video games via the internet or wireless communications networks; entertainment services, namely, providing online, non-downloadable virtual clothing, accessories, land, buildings, objects, tools, characters, and currency, for use in virtual environments created for entertainment purposes; providing an internet website portal in the field of computer games and gaming; providing information online namely computer games and computer enhancements for games; entertainment services, namely, providing websites in which users can interact through video games for recreational, leisure, and entertainment purposes; entertainment services, namely, organization of social gaming services; entertainment services, namely, providing non-downloadable music, video and photographs to mobile communications devices via wireless networks and a global computer network; entertainment services, namely, conducting contests namely promoting the offering of gaming services through promotional contests; on-line journals, namely, blogs featuring user-defined content regarding games, gaming, social networking, and virtual communities; providing an online magazine in the fields of mobile and wireless communications, wireless communications software, social networking, creating digital personas and avatars, mobile and online communication methods and services, video games, software, and online games; providing recognition and incentive awards whereby participants in augmented reality and social gaming can earn virtual rewards for demonstrating extraordinary skill or excellence regarding user-defined goals and group-defined goals.
Advertising services, namely, promoting the goods and services of othe...
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