| KAHOOT! KAHOOT! AS (AN AKSJESELSKAP (AS) ORGANIZED AND EXISTING UNDER THE LAWS OF NORWAY)
1842842 15 Jun 2017 | on 29 Aug 2019 | Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer software platforms for on-line games to stimulate collaboration and learning in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies Class 041 Class 041 Education and Entertainment Services Educational services, namely, providing an online games platform consisting of electronic games, computer games, and interactive games for learning and educational purposes in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies; educational services, namely, providing an online platform for creating games for learning and educational purposes in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies; entertainment services, namely, providing an online game platform for social learning in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies; providing a website featuring blogs in the field of learning, games and education in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies Class 042 Computer & Software Services & Scientific Services Software as a service (SAAS) services featuring software for accessing and playing on-line electronic games for learning and educational services in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies; software as a service (SAAS) services, namely, hosting software for use by others for use as a game-based platform to stimulate collaboration and social learning in the fields of mathematics, reading, science, history, English, writing, music, art, health, computer science, drama, language arts, geography, and social studies | |