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BRAIN+
Live/Registered
PARTIAL SECTION 8 ACCEPTED

on 24 Sep 2020

Last Applicant/ Owned by

Videnshuset, Nørregade 7B

1165 Copenhagen

DK

1165

Serial Number

86006023 filed on 10th Jul 2013

Registration Number

4587242 registered on 19th Aug 2014

in the Principal Register

Correspondent Address

Vivian Ortiz-Ponce

Vivian Ortiz-Ponce

P.O. BOX 9024163

P.O. Box 9024163

SAN JUAN, PR, 00902-4163

Filing Basis

No Filing Basis

Disclaimer

NO DATA

BRAIN+

[ Scientific and technological services, namely, research and design relating thereto, namely, in the field of neuroscience, cognitive functions, the brain, brain training, mental health and capacity, and social and learning skills; design and development of computer hardware and software in the fields of neuroscience, cognitive functions, the brain, mental health and capacity, and social and lear Read More

Classification Information


Class [042]
Computer & Software Services & Scientific Services


[ Scientific and technological services, namely, research and design relating thereto, namely, in the field of neuroscience, cognitive functions, the brain, brain training, mental health and capacity, and social and learning skills; design and development of computer hardware and software in the fields of neuroscience, cognitive functions, the brain, mental health and capacity, and social and learning skills, namely, computer software and computer game software designed for training and rehabilitation of cognitive brain functions; ] computer software, namely, software for e-learning related to the brain and cognition, computer software designed to create cognitive brain training and rehabilitation plans, and help users track their progress and stay motivated, computer software, namely, an online social gaming and communications platform where users can engage in social interactions, such as synchronous and asynchronous gaming, chatting, and social sharing, computer software, for remotely managing and monitoring patients, computer software, for storing, analyzing, and extracting data on large populations of users [ ; providing information, advisory and consultancy services in all the aforesaid services; design and development of brain training applications that contain games and exercises to improve attention, memory, problem solving capacities and intelligence in general ]

Class [028]
Toys and Sporting Goods Products


[ brain training games designed to improve attention, memory, problem solving capacities and intelligence in general, games and playthings for measuring, assessing, describing, monitoring, training, improving, and rehabilitating cognitive functions, the brain, mental health and capacity, and social and learning skills; gymnastic and sporting articles for measuring, assessing, monitoring, training, improving, stimulating and rehabilitating cognitive functions, the brain, mental health and capacity, and social and learning skills ]

Class [009]
Computer & Software Products & Electrical & Scientific Products


[ Apparatus for recording, transmission or reproduction of sound or images, namely, magnetic data carriers, recording discs, CDs, DVDs and other digital recording media containing intructional material in the fields of assessing, monitoring, training, improving, and rehabilitating, cognitive functions, the brain, mental health and capacity, and social and learning skills; scientific apparatus and instruments, apparatus and instruments for measuring, assessing, monitoring, training, improving, and rehabilitating, cognitive functions, the brain, mental health and capacity, and social and learning skills; data processing equipment, data processing software, ] computer software and computer game software designed for training and rehabilitation of cognitive brain functions; computer software, namely, software for e-learning related to the brain and cognition, computer software designed to create cognitive brain training and rehabilitation plans, and help users track their progress and stay motivated, computer software, namely, an online social gaming and communications platform where users can engage in social interactions, such as synchronous and asynchronous gaming, chatting, and social sharing, computer software, for remotely managing and monitoring patients, computer software, for storing, analyzing, and extracting data on large populations of users; computer application software; computer games software; computer games; video games software; video games for training, stimulating, improving and rehabilitating cognitive functions, the brain, mental health and capacity, social and learning skills, and entertainment; brain training applications that contain games and exercises to improve attention, memory, problem solving capacities and intelligence in general

Mark Details


Serial Number

No 86006023

Mark Type

No Service Mark

Attorney Docket Number

No

44D Filed

No

44D Current

No

44E filed

Yes

44E Current

Yes

66A Filed

No

66A Current

No

Current Basis

No

No Basis

No

Legal History


Show more

Status DateAction Taken
19th Aug 2023COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED
24th Sep 2020REGISTERED - PARTIAL SEC. 8 (6-YR) ACCEPTED
24th Sep 2020NOTICE OF ACCEPTANCE OF SEC. 8 - E-MAILED
23rd Sep 2020TEAS RESPONSE TO OFFICE ACTION-POST REG RECEIVED
09th Sep 2020POST REGISTRATION ACTION MAILED - SEC. 8
18th Jun 2020CASE ASSIGNED TO POST REGISTRATION PARALEGAL
08th Apr 2020TEAS SECTION 8 RECEIVED
19th Aug 2019COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED
19th Aug 2014REGISTERED-PRINCIPAL REGISTER
03rd Jun 2014PUBLISHED FOR OPPOSITION