on 24 Sep 2020
Last Applicant/ Owned by
Videnshuset, Nørregade 7B
1165 Copenhagen
DK
1165
Serial Number
86006023 filed on 10th Jul 2013
Registration Number
4587242 registered on 19th Aug 2014
Correspondent Address
Vivian Ortiz-Ponce
Filing Basis
No Filing Basis
Disclaimer
NO DATA
[ Scientific and technological services, namely, research and design relating thereto, namely, in the field of neuroscience, cognitive functions, the brain, brain training, mental health and capacity, and social and learning skills; design and development of computer hardware and software in the fields of neuroscience, cognitive functions, the brain, mental health and capacity, and social and lear Read More
[ Scientific and technological services, namely, research and design relating thereto, namely, in the field of neuroscience, cognitive functions, the brain, brain training, mental health and capacity, and social and learning skills; design and development of computer hardware and software in the fields of neuroscience, cognitive functions, the brain, mental health and capacity, and social and learning skills, namely, computer software and computer game software designed for training and rehabilitation of cognitive brain functions; ] computer software, namely, software for e-learning related to the brain and cognition, computer software designed to create cognitive brain training and rehabilitation plans, and help users track their progress and stay motivated, computer software, namely, an online social gaming and communications platform where users can engage in social interactions, such as synchronous and asynchronous gaming, chatting, and social sharing, computer software, for remotely managing and monitoring patients, computer software, for storing, analyzing, and extracting data on large populations of users [ ; providing information, advisory and consultancy services in all the aforesaid services; design and development of brain training applications that contain games and exercises to improve attention, memory, problem solving capacities and intelligence in general ]
[ brain training games designed to improve attention, memory, problem solving capacities and intelligence in general, games and playthings for measuring, assessing, describing, monitoring, training, improving, and rehabilitating cognitive functions, the brain, mental health and capacity, and social and learning skills; gymnastic and sporting articles for measuring, assessing, monitoring, training, improving, stimulating and rehabilitating cognitive functions, the brain, mental health and capacity, and social and learning skills ]
[ Apparatus for recording, transmission or reproduction of sound or images, namely, magnetic data carriers, recording discs, CDs, DVDs and other digital recording media containing intructional material in the fields of assessing, monitoring, training, improving, and rehabilitating, cognitive functions, the brain, mental health and capacity, and social and learning skills; scientific apparatus and instruments, apparatus and instruments for measuring, assessing, monitoring, training, improving, and rehabilitating, cognitive functions, the brain, mental health and capacity, and social and learning skills; data processing equipment, data processing software, ] computer software and computer game software designed for training and rehabilitation of cognitive brain functions; computer software, namely, software for e-learning related to the brain and cognition, computer software designed to create cognitive brain training and rehabilitation plans, and help users track their progress and stay motivated, computer software, namely, an online social gaming and communications platform where users can engage in social interactions, such as synchronous and asynchronous gaming, chatting, and social sharing, computer software, for remotely managing and monitoring patients, computer software, for storing, analyzing, and extracting data on large populations of users; computer application software; computer games software; computer games; video games software; video games for training, stimulating, improving and rehabilitating cognitive functions, the brain, mental health and capacity, social and learning skills, and entertainment; brain training applications that contain games and exercises to improve attention, memory, problem solving capacities and intelligence in general
No 86006023
No Service Mark
No
No
No
Yes
Yes
No
No
No
No
Status Date | Action Taken |
---|---|
19th Aug 2023 | COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED |
24th Sep 2020 | REGISTERED - PARTIAL SEC. 8 (6-YR) ACCEPTED |
24th Sep 2020 | NOTICE OF ACCEPTANCE OF SEC. 8 - E-MAILED |
23rd Sep 2020 | TEAS RESPONSE TO OFFICE ACTION-POST REG RECEIVED |
09th Sep 2020 | POST REGISTRATION ACTION MAILED - SEC. 8 |
18th Jun 2020 | CASE ASSIGNED TO POST REGISTRATION PARALEGAL |
08th Apr 2020 | TEAS SECTION 8 RECEIVED |
19th Aug 2019 | COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED |
19th Aug 2014 | REGISTERED-PRINCIPAL REGISTER |
03rd Jun 2014 | PUBLISHED FOR OPPOSITION |